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Advanced [show]


Manfred Marlee, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His clothes are grease stained in places. He wears his hair in dreadlocks. His ears are large.

Personality: Manfred speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Poor, Immigrant. Occupation: Herbalist

Voice: Creaky witch voice

Attributes [hide]

Manfred Marlee, Male Human Druid 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)12 (+1) 15 (+2)16 (+3)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 3000 cp.


Social Check DCs


Cory Elton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His whole body is exceptionally muscular. His tied-back hair is black. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a Unemployed, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Cory and his spouse have recently divorced.

Motivation: Retire the richest man in the south; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Poor. Occupation: Scribe

Voice: Thin and wheezing

Attributes [hide]

Cory Elton, Male Human Sorcerer 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +5, Athletics +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 20000 cp. 1 Masterwork studded leather. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Wymar Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man very much looks the part of a Shoemaker and is in decent physical shape. His head has been shaved. He has brown eyes and a grey hat with a pastel feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His father raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He struck the Shoemaker job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Shoemaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Wymar Wilberforce, Male Human Expert 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)15 (+2) 13 (+1)18 (+4)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 11
Languages Common, Goblin, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Charles Carlyle, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears dark leathers with embroidery and is in decent physical shape. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: Overbrimming with self-confidence, Charles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Charles was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has never given up on his poetry dream.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and several ex partners dislike his way of doing things and want revenge

Ideals: Impeccable, Artistic. Flaws: Impulsive. Bonds: Job, Enemies. Occupation: Engraver

Voice: Spanish accent

Attributes [hide]

Charles Carlyle, Male Human Sorcerer 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)9 (-1) 15 (+2)10 (+0)
Skills Perception +5, Sleight of Hand +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Hematite (10 gp).


Social Check DCs


Heward Blackwood, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a very tight haircut. His gray eyes lackadaisically let the world flow into them.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Heward was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by goblins. Heward was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Someone believes him a fraud; and to share knowledge with the world

Ideals: Optimist, Logical. Bonds: Attractive, Enemies. Occupation: Sculptor

Voice: Relaxed voice

Attributes [hide]

Heward Blackwood, Male Human Druid 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 5 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 5 (-3)15 (+2) 13 (+1)18 (+4)
Skills Arcana +5, Insight +4
Senses Passive Perception 11
Languages Common, Ignan, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 400 gp.


Social Check DCs

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