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Advanced [show]


Bertram Braxton, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is portly but not overly obese. His auburn hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: He will rave to anyone who will listen. He is a ruthless business man, a trait he acquired from his mother.

History: He was born at the edge of vast mountains. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Priest for the past few years.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Insane. Bonds: Nature, Job, Adventurer. Occupation: Priest

Voice: Indian accent

Attributes [hide]

Bertram Braxton, Male Human Paladin 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)10 (+0) 10 (+0)14 (+2)
Skills Medicine +3, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 8000 sp. White opal (1600 gp). Black pearl (1400 gp). Violet garnet (1400 gp). 1 Minor magic item.


Social Check DCs


Everard Read, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is brown and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is harsh and unforgiving.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. A gifted student he started as a Fletcher, but he got bored and became a Armorer. He has worked as a Armorer like his mother before him.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and to be a fletcher again

Flaws: Antagonistic. Bonds: Attractive, Job, Religious, Enemies. Occupation: Armorer

Voice: Smooth and feminine

Attributes [hide]

Everard Read, Male Human Warrior 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 12 (+1)17 (+3)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Peridot (30 gp). Rhodochrosite (15 gp). 1 Minor magic item.


Social Check DCs


Kyle Huckabee, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears bulky brown painted plate armor. His hair is blonde, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Calm and collected, he is a well trained Animal Trainer. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his mother and his brother before him, after school he went straight into learning to become a Animal Trainer. He inherited the family business which he has now maintained for 13 years.

Motivation: To get a good night's sleep.

Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Job, Poor. Occupation: Animal Trainer

Voice: Speaks with squeezed throat

Attributes [hide]

Kyle Huckabee, Male Human Rogue 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 14 (+2)11 (+0) 12 (+1)10 (+0)
Skills Acrobatics +0, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 80 pp.


Social Check DCs


Anselm Crawford, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak. He is portly but not overly obese. He wears his chestnut hair up in a very large beehive style do. His hazel unseeing eyes seem to look past you.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. There was a wharf not far from home where he often wandered off to fish. During his travels, Anselm and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Anselm discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Anselm fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He feels the way he acts is they only way to get by in the world; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined, Impeccable. Flaws: Disease. Bonds: Military, Nature, Adventurer. Occupation: Locksmith

Voice: High pitched and raspy

Attributes [hide]

Anselm Crawford, Male Human Sorcerer 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)12 (+1) 12 (+1)4 (-3)
Skills Deception -1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 400 gp. 1 Average lock.


Social Check DCs


Anselm Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Junk Dealer arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Antagonistic, Shy. Bonds: Attractive, Rich, Family. Occupation: Junk Dealer

Voice: Sore throat, cough

Attributes [hide]

Anselm Kelsey, Male Human Expert 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 8 (-1)14 (+2) 6 (-2)13 (+1)
Skills Persuasion +4, Stealth +1
Senses Passive Perception 8
Languages Common, Undercommon, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +1 / 2d6-2, Grapple -2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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