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Advanced [show]


Percival Sherwood, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. With a patchy brown beard and wild brown hair. His amber eyes dart from person to person.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born a particularly ugly child, much to the horror of his parents. His family was turned out during the war. He and his family wandered west to less war torn lands. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A deep hatred of giants; and many giants want him driven away

Ideals: Philantrophist. Flaws: Ugly, Mundane, PTSD, Secretive. Bonds: Enemies. Occupation: Assassin

Voice: Italian accent

Attributes [hide]

Percival Sherwood, Male Human Expert 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)10 (+0) 6 (-2)4 (-3)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 4000 sp. Obsidian (9 gp). Deep blue spinel (400 gp). Hematite (9 gp). 1 Minor magic item.


Social Check DCs


Solomon Camden, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He carries with him a set of hammers on his belt, each one with a opal on the hilt. He has a long white beard with little hanging trinkets. His green eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, Solomon isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a Gardener, his father struggled to pay the bills. His father was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to travel the world and help people.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Flaws: Forgetful. Bonds: Attractive, Poor. Occupation: Shipwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Solomon Camden, Male Human Warrior 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)12 (+1) 14 (+2)11 (+0)
Skills Persuasion +2, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Jade (70 gp). Lapis lazuli (8 gp).


Social Check DCs


Raymond Browning, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears professional attire and is in decent physical shape. He wears his blonde hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is fixated on the number 20. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not trust anyone and sleeps with one eye open.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Raymond abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Flaws: Insane, Insomniac, Disease. Bonds: Attractive, Adventurer. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Raymond Browning, Male Human Commoner 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)14 (+2) 12 (+1)10 (+0)
Skills Arcana +5, Stealth +3
Senses Passive Perception 11
Languages Common, Ignan, Auran
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 700 gp. Golden yellow topaz (1500 gp). 1 Spyglass.


Social Check DCs


Manfred Tattersall, Male Human [Permalink]

Personal [hide]

Description: A 5'11" western man, he dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are likewise hazel.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He has been a successful dealer in antiques buying low and selling high.

Motivation: He would like to get married and retire; and further expansion of business

Ideals: Entrepeneur. Bonds: Attractive, Rich, Job, Has a crush. Occupation: Miller

Voice: Voice breaks

Attributes [hide]

Manfred Tattersall, Male Human Paladin 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 3 (-4)15 (+2)
Skills Animal Handling -2, Performance +4
Senses Passive Perception 6
Languages Common, Auran, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: Silver chalice with lapis lazuli gems (130 gp).


Social Check DCs


Raymond Van Es, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He wears his hair in dreadlocks. His ears are large.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to make almost anything out of random pieces of junk.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted druidic powers by his dying brother.

Motivation: He wants revenge against gnolls.

Ideals: Gifted. Flaws: Ugly, Cynical. Bonds: Religious, Enemies. Occupation: Barber

Voice: Cold and demanding tone

Attributes [hide]

Raymond Van Es, Male Human Ranger 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)18 (+4) 13 (+1)16 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Giant, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 600 gp. Eye agate (4 gp). Blue quartz (4 gp). Aquamarine (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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