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NPC Generator

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Advanced [show]


Reynard Westcott, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses like a well dressed Ruler does. He wears a small hat to cover his moderate length silver hair. He is very pretty but has cold, dead eyes.

Personality: Aggressive, abrasive, and angry, Reynard embodies much of what other species detest in the Humans. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his mother and his brother before him, after school he went straight into learning to become a Ruler. He has achieved small success as a Ruler.

Motivation: Further expansion of business.

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Ruler

Voice: Italian accent

Attributes [hide]

Reynard Westcott, Male Human Druid 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 12 (+1)15 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Gilbert Garfield, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He prefers to wear flannel. His hair is black and curly. His eyes, though not visible through his cowl, are amber.

Personality: Stoic and calm, he prefers to meditate than take action. He is able to fit into much smaller and tighter spaces than normal.

History: The child of eastern immigrants he idolized his mother. He worked as a nervous Dyer and found it very stressful. He was granted martial powers by his dying sister.

Motivation: He wants revenge against brigands; and sabotage a competitor

Ideals: Disciplined, Gifted. Bonds: Immigrant, Job, Enemies. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Gilbert Garfield, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)17 (+3) 16 (+3)12 (+1)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Draconic, Giant, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Half-Plate. 1 Banded mail.


Social Check DCs


Charles Sharps, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His brown hair is lengthy. His fierce blue eyes like to dwell on things.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Charles hails from a village terrorized by illithids. He has chosen to use the inheritance that was left to him frivolously. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is compelled to act according to his religious beliefs; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Adventurer, Enemies, Rich, Religious. Occupation: Servant

Voice: Sore throat, cough

Attributes [hide]

Charles Sharps, Male Human Bard 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 18 (+4)12 (+1) 14 (+2)14 (+2)
Skills Intimidation +5, Stealth +6
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 600 gp. Blue quartz (12 gp). Red-brown spinel (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Copeland, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a tight fitting tan shirt and pants. His whole body is exceptionally muscular. With bright golden hair and a scraggly beard. His thin eyebrows rest above his beady violet eyes.

Personality: Confrontational and typically high on some drug or another. He is a big fan of imagination and believes people should spend more time reading and writing.

History: When he was but 3 years old his parents immigrated from the south. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Logical. Flaws: Ugly, Addict. Bonds: Immigrant, Religious. Occupation: Glassblower

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thomas Copeland, Male Human Monk 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 63 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)13 (+1) 18 (+4)11 (+0)
Skills Deception +3, History +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 800 gp. Violet garnet (400 gp). Jet (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Quinton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is heavily combed to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has always had a great fascination with Human culture. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the north his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.

Motivation: A strong sense of loyalty to Human people; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Entrepeneur. Flaws: Racist, Antagonistic. Bonds: Poor, Job. Occupation: Barkeep

Voice: Scottish accent

Attributes [hide]

Randal Quinton, Male Human Sorcerer 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)11 (+0) 10 (+0)11 (+0)
Skills Insight +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 200 gp.


Social Check DCs

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