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Gilbert Alston, Male Human [Permalink]

Personal [hide]

Description: A 5'1" southern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His tied-back hair is black. His ears are large.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gilbert took refuge in the old dungeon and found the beat up falchion and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting, Logical. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Bowyer

Voice: Jittery and nervous

Attributes [hide]

Gilbert Alston, Male Human Adept 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)12 (+1) 13 (+1)9 (-1)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Abram, Male Human [Permalink]

Personal [hide]

Description: He wears violet leather gloves, a violet jacket, and tight pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is kept up in a ponytail inside a broad hat. He has a dull look in his hazel eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invites people to come help in his community garden.

History: He is a Succubi in disguise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants revenge against brigands; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist, Fighting. Flaws: Depressed. Bonds: Adventurer, Enemies. Occupation: Barrister

Voice: Dutch accent

Attributes [hide]

Odo Abram, Male Human Adept 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)7 (-2) 11 (+0)8 (-1)
Skills Investigation +0, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Theobald Marleigh, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears tight fitting clothing which further accentuates his frame. He is tall, broad shouldered and powerfully built. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: Theobald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He got into the Spy business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He struck the Spy job and began his own company from there.

Motivation: To be a Guard again; and find a way to reverse the transformation of his sister

Ideals: Artistic. Flaws: PTSD. Bonds: Attractive, Religious, Job, Family. Occupation: Spy

Voice: Russian accent

Attributes [hide]

Theobald Marleigh, Male Human Commoner 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)14 (+2) 7 (-2)9 (-1)
Skills Athletics +4, Performance +1
Senses Passive Perception 8
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp. Alexandrite (200 gp). Rose (40 gp). Jade (140 gp).


Social Check DCs


Solomon Read, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is kept up in a ponytail inside a wide-brimmed hat. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is almost excessively polite to everyone, even when angry. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born into a rich family. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to pay off his debts

Flaws: Addict, Shy. Bonds: Rich, Family, Debt, Adventurer. Occupation: Sculptor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Solomon Read, Male Human Paladin 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)10 (+0) 16 (+3)13 (+1)
Skills History +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 sp. 1 Masterwork Common Melee.


Social Check DCs


Charles Middleton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his white hair up. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: Money/treasure; and to prove his worth to the world

Flaws: Impulsive, Racist. Bonds: Attractive, Adventurer, Rich. Occupation: Miller

Voice: Ums and uhs a lot

Attributes [hide]

Charles Middleton, Male Human Barbarian 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 11 (+0)9 (-1) 9 (-1)15 (+2)
Skills Arcana +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2800 sp. 1 Magnifying glass. 1 Bullseye lantern. 1 Hourglass.


Social Check DCs

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