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Advanced [show]


Everard Beitz, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Everard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has dedicated himself to building a better trade route.

Motivation: Marry his brother to traveling adventurers.

Ideals: Impeccable, Extrovert. Bonds: Rich, Adventurer, Family. Occupation: Seamstress

Voice: American accent

Attributes [hide]

Everard Beitz, Male Human Monk 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)10 (+0) 13 (+1)13 (+1)
Skills Medicine +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. Sapphire pendant on gold chain (600 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Adelard Brandon, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an entirely brown suit with white socks and a vest with buckled shoes. He has styled his blonde hair well, parting it to the left. He has violet eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Adelard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Adelard's father didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and wants to work out more often

Ideals: Athletic. Flaws: Disease, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Laborer

Voice: Scottish accent

Attributes [hide]

Adelard Brandon, Male Human Sorcerer 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)13 (+1) 14 (+2)8 (-1)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Guy Darlington, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Laborer does. He carries a battered flail and tarnished greatsword as well. He has a long blonde beard with little hanging trinkets. He has gleaming, smiling blue eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He pushes his goals aggressively. He is also a coward if confronted.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Map Maker, but he got bored and became a Laborer. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Job, Military. Occupation: Laborer

Voice: Hollow voice

Attributes [hide]

Guy Darlington, Male Human Monk 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 15 (+2)17 (+3)
Skills History +3, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 6000 sp. Rhodochrosite (9 gp). Emerald (1600 gp). Smoky quartz (50 gp). Moss agate (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Ansley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears a yellow cloak and cross-gartered brown stockings. He has a small bristly mustache and wavy red hair. His eyes are likewise green.

Personality: He has always had a great fascination with Human culture. He also is a firm believer in the manly ideal.

History: He served in the navy to pay for his family's outstanding loans. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Days after completing his studies, news broke out that his hometown was attacked by goblins. Kyle was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Expand his business; and human compassion

Flaws: Racist, Impulsive. Bonds: Military, Enemies, Job. Occupation: Locksmith

Voice: Stutters

Attributes [hide]

Kyle Ansley, Male Human Ranger 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)14 (+2) 13 (+1)8 (-1)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Aquan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Violet garnet (900 gp). Red-brown spinel (160 gp). Black pearl (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Lewis Marston, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing the road beaten gear of a warrior. His blonde hair is cut jaggedly and amateurishly. His amber unseeing eyes seem to look past you.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He enjoys reading and quiet.

History: Lewis was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted martial powers by his dying brother.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted, Logical. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Mayor

Voice: Relaxed voice

Attributes [hide]

Lewis Marston, Male Human Bard 8
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 27 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)15 (+2) 18 (+4)15 (+2)
Skills Investigation +5, Performance +5
Senses Passive Perception 14
Languages Common, Infernal, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333100

Possessions: 900 gp. Rose (30 gp). Jade (140 gp). Blue star sapphire (1100 gp). Blue quartz (5 gp). 1 Minor magic item.


Social Check DCs

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