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NPC Generator

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Advanced [show]


Alexandre Tenley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is constantly adorned with expensive silk clothing, often dyed in bright red and tan, and wears rings and necklaces with large, colorful gems. He has blonde hair. He wears a mask on his face.

Personality: He can speak with the recently deceased. He is a ruthless business man, a trait he acquired from his mother.

History: Alexandre was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Gifted, Entrepeneur. Flaws: Mundane. Bonds: Rich, Family, Job. Occupation: Assassin

Voice: growls and snarls, animalistic

Attributes [hide]

Alexandre Tenley, Male Human Ranger 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 65 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 17 (+3)10 (+0) 10 (+0)9 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 70000 cp.


Social Check DCs


Arnold Carlyle, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a grey cloak and cross-gartered black stockings, and a wedding ring on his left hand. His white hair is braided into rings. His half smiles and brown eyes are beguiling and draw you in.

Personality: He acts crazy and hedonistic. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Sold as a small child to a slaver, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and wishes to resurrect an old love

Flaws: Hedonist. Bonds: In love, Attractive, Adventurer, Mentor. Occupation: Bounty Hunter

Voice: Aggressive tone

Attributes [hide]

Arnold Carlyle, Male Human Ranger 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 11 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)9 (-1) 11 (+0)14 (+2)
Skills Medicine +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Alexandrite (800 gp). Golden yellow topaz (800 gp). Carnelian (70 gp). Red spinel (50 gp).


Social Check DCs


John Middleton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has a very tight haircut. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not believe in betrayal or weakness as things to be tolerated. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Gifted from a young age, John studied abroad. He dropped out of school before completing his studies. He has never given up on his singing dream.

Motivation: Retire the richest man in the south; and wants to have a good time and be beloved

Ideals: Justice, Artistic, Gifted, Logical. Flaws: Addict. Occupation: Barber

Voice: Speaks fast with a slight lisp

Attributes [hide]

John Middleton, Male Human Commoner 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)14 (+2) 8 (-1)7 (-2)
Skills Acrobatics +1, Insight +1
Senses Passive Perception 9
Languages Common, Draconic, Druidic
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. 3 Antitoxin.


Social Check DCs


Odo Everly, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. His tied-back hair is golden. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his mother and his sister before him, after school he went straight into learning to become a Seamstress. He has worked as a Seamstress like his mother before him.

Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Mundane. Bonds: Job. Occupation: Seamstress

Voice: Mousy voice

Attributes [hide]

Odo Everly, Male Human Expert 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)10 (+0) 13 (+1)16 (+3)
Skills Arcana +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Peter Marleigh, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he sports yellow clothing, slightly heavier than average wear. His auburn hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He feeds upon the attention of others.

History: Peter was born in the west. At a young age he loved to build and create. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Joker, Persistence, Gifted. Flaws: Fearful. Bonds: Attractive. Occupation: Weaver

Voice: Creaky witch voice

Attributes [hide]

Peter Marleigh, Male Human Wizard 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Ignan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 3000 sp. 1 Half-Plate.


Social Check DCs

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