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NPC Generator

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Advanced [show]


Everard Hallewell, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is always cut to a buzz. He has gray eyes and a green hat with a blue feather.

Personality: He has always had a great fascination with Human culture. He takes great joy in being the best Locksmith in town.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Racist. Bonds: Job, Rich. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Everard Hallewell, Male Human Aristocrat 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)9 (-1) 13 (+1)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Raymond Chester, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a green tunic with black highlights, and long white pants that bunch up around his shoes. His long auburn hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Raymond was raised in a hard working conservative environment. After coming to the age of reason, Raymond took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: In love, Job, Religious. Occupation: Slave Trader

Voice: Hollow voice

Attributes [hide]

Raymond Chester, Male Human Rogue 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 39000 sp. 1 Minor magic item.


Social Check DCs


Ralf Appleton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is singed and shortened. His eyes are a pleasant violet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Flattery will make him almost putty in your hands.

History: Ralf lived on a farm with his mother, near the main road leading to a nearby town. He was an apprentice working in his mother's forge. He's also a talented Shipwright, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and an old rival family wants him found

Ideals: Disciplined. Flaws: Ugly, Selfish. Bonds: Family, Job, Rich. Occupation: Farmer

Voice: Jittery and nervous

Attributes [hide]

Ralf Appleton, Male Human Ranger 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp.


Social Check DCs


Theodoric Barton, Male Human [Permalink]

Personal [hide]

Description: An older man who is well dressed, but even with his fine clothing he looks run-down, he is not a threatening figure. His head has been shaved. His gray eyes are passionate and lively.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: From birth he was tutored by a cruel and relentless mentor. While studying, he fell in love. They married and had a son. Since then, he has sought to make the best of life.

Motivation: To clean up the streets; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Ugly. Bonds: Guardian, In love, Mentor. Occupation: Scribe

Voice: Can't modulate volume

Attributes [hide]

Theodoric Barton, Male Human Cleric 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)8 (-1) 12 (+1)16 (+3)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 40 pp.


Social Check DCs


Ernest Marlowe, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing colorful clothing, dressed as a Mortician. His long silver hair reaches down to his waist. He has several tiny emerald earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Ernest was born the youngest of three triplets. A few years later when the south was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to raise his children well

Ideals: Joker, Entrepeneur, Impeccable. Bonds: Rich, Family, Immigrant. Occupation: Mortician

Voice: High pitched and raspy

Attributes [hide]

Ernest Marlowe, Male Human Wizard 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)13 (+1) 16 (+3)15 (+2)
Skills Acrobatics +1, Nature +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 100 gp. 1 Tanglefoot bags. 1 Smokesticks.


Social Check DCs

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