Gerald Stanley, Male Human [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a tan coat with red slacks. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is slicked back into a classic pompadour. His eyes are brown and beady.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great joy in being the best Healer in town.
History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is unsatisfied with his job.
Ideals: Joker. Flaws: Ugly. Bonds: Job, Military, Adventurer. Occupation: Healer
Voice: Low range voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Wymar Windsor, Male Human [Permalink]
Personal [hide]
Description: He wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He keeps his long auburn hair kept up in a rat tail. His face is covered beneath a completely black helmet.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Animals are drawn to him, and he is able to talk to them.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Wymar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Revenge; and a deep hatred of dire rats
Ideals: Philantrophist, Gifted. Bonds: Religious, Enemies. Occupation: Healer
Voice: Raspy
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 39 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Terran, Elven
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. Zircon (30 gp). Jade (100 gp). Blue quartz (9 gp). Rhodochrosite (9 gp). Obsidian (9 gp). Fiery yellow corundum (400 gp). Aquamarine (700 gp). Blue quartz (9 gp). 1 Minor magic item. 1 Minor magic item.
Ralf Harper, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man likes to wear darkened spectacles and heavy clothing, no matter the weather, and a wedding ring on his left hand. His hair is auburn, silky, and of moderate length. His eyes, though not visible through his cowl, are brown.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.
History: He was born into a rich family. Through the years after Ralf was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Ralf's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Ralf and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Attractive, Rich. Occupation: Miller
Voice: American accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Auran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 |
Possessions: 900 gp. Golden pearl (110 gp). Iolite (30 gp).
Godfrey Lindsay, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a grey tunic with black highlights, and long grey pants that bunch up around his shoes. His long black hair is drawn into a two foot long braid. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to loving parents in a slum to the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: He doesn't get along with people that don't share his tastes; and obtaining odd cultural human artifacts is his passion
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Adventurer. Occupation: Engraver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Auran, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Chrysoprase (60 gp). Onyx (60 gp). 1 Masterwork Light steel shield.
Drogo Colton, Male Human [Permalink]
Personal [hide]
Description: He wears a blue collared shirt and tan pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is short and auburn. He wears a mask on his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with his god.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted divine powers by his dying sister.
Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions
Ideals: Gifted, Optimist. Flaws: Disease, Insane. Bonds: Religious. Occupation: Bather
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 16 (+3) | 15 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!


