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Advanced [show]


Bertram Southey, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a slight overbite and is overall scrawny. He has wavy silver hair. He has hazel eyes and a white hat with a black feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Around other people he will do his best to conceal his emotions and appear jolly.

History: He comes from a rich eastern family. Like his mother and his sister before him, after school he went straight into learning to become a Miner. He now mingles about in high society.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Flaws: Antagonistic, Shy. Bonds: Attractive, Rich, Job, Family. Occupation: Miner

Voice: Middle-eastern accent

Attributes [hide]

Bertram Southey, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 16 (+3)17 (+3) 8 (-1)15 (+2)
Skills Athletics +0, Survival +1
Senses Passive Perception 9
Languages Common, Orc, Halfling, Celestial
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Red garnet (90 gp). Jet (90 gp). Jade (90 gp).


Social Check DCs


Gerard Walcott, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears light armors faded through time and improper care. He wears his black hair up. He tend to wears goggles to shield his eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has all his life been fascinated with dancing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Fisher father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally; and he is a bit of a kleptomaniac

Ideals: Artistic. Flaws: Antagonistic, Insane, Disease. Occupation: Actor

Voice: Cold and demanding tone

Attributes [hide]

Gerard Walcott, Male Human Monk 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)17 (+3) 7 (-2)15 (+2)
Skills Religion +5, Stealth +3
Senses Passive Perception 8
Languages Common, Halfling, Gnome, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Aldous Moreno, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light blue in addition to tight pants. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: Abrasive and pushy, he has a hard time making friends. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family, Slave, Guardian. Occupation: Priest

Voice: Boston accent

Attributes [hide]

Aldous Moreno, Male Human Rogue 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)7 (-2) 8 (-1)8 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Justin Springfield, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears tattered old clothes. His right hand appears badly burned and disfigured. He wears a deerstalker hat to cover his moderate length blonde hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: Abrasive and pushy, he has a hard time making friends. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Extrovert, Gifted. Flaws: Ugly, Antagonistic. Occupation: Barber

Voice: Sore throat, cough

Attributes [hide]

Justin Springfield, Male Human Cleric 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 12 (+1)9 (-1)
Skills Animal Handling +4, History +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 800 gp. Deep blue spinel (500 gp). Fire opal (1000 gp). Red spinel (110 gp). Obsidian (7 gp). 1 Minor magic item.


Social Check DCs


Heward Marleigh, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is physically well-built. His brown hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He misses his home and complains about the freezing weather, even in summer.

History: Heward lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family. Occupation: Slave Trader

Voice: Jittery and nervous

Attributes [hide]

Heward Marleigh, Male Human Wizard 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)13 (+1) 11 (+0)8 (-1)
Skills Medicine +3, Nature +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 50 pp.


Social Check DCs

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