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NPC Generator

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Advanced [show]


Trym Clayden, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He dresses well, wearing black shirts, loose pants, and blazers most of the time. His brown hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: Prone to second guessing himself, he comes off as nervous. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a plains tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 7 years.

Motivation: To be a Engraver again.

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Nature, Job. Occupation: Sculptor

Voice: French accent

Attributes [hide]

Trym Clayden, Male Human Ranger 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)9 (-1) 14 (+2)12 (+1)
Skills History +1, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Good lock. 1 Healer’s kit. 1 Magnifying glass.


Social Check DCs


Randal Ogden, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket, and carries sickles. He sports a flattop hair cut. He has several tiny sapphire earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and marry his sister to traveling adventurers

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Insane. Bonds: Rich, Family. Occupation: Cartwright

Voice: Laughs frequently while speaking

Attributes [hide]

Randal Ogden, Male Human Bard 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 7 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 6 (-2)12 (+1) 14 (+2)12 (+1)
Skills Deception +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: Red spinel (40 gp). Rose (60 gp).


Social Check DCs


Roger Soames, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears light armors faded through time and improper care. His hair is always cut to a buzz. His thin eyebrows rest above his beady violet eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Roger was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Roger's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Greedy, Antagonistic. Occupation: Mortician

Voice: Jamaican accent

Attributes [hide]

Roger Soames, Male Human Rogue 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)10 (+0) 12 (+1)9 (-1)
Skills Medicine +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Theodoric Barclay, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and sports empty pouches on his belt. He has a small bristly mustache and wavy brown hair. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: The child of western immigrants he idolized his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he wants revenge against giants

Ideals: Joker. Bonds: Enemies, Immigrant, Adventurer. Occupation: Brewer

Voice: Spits and sputters

Attributes [hide]

Theodoric Barclay, Male Human Wizard 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 15 (+2)13 (+1)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 200 gp.


Social Check DCs


Gerard Conway, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses in grey turtlenecks beneath a pastel coat with brown slacks, he is not a threatening figure. His chestnut hair is cut short. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Poor, Adventurer. Occupation: Stylist

Voice: Breathy voice

Attributes [hide]

Gerard Conway, Male Human Barbarian 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 38 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 17 (+3)13 (+1) 15 (+2)12 (+1)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4

Possessions: 200 gp.


Social Check DCs

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