Lewis Walpole, Male Human [Permalink]
Personal [hide]
Description: He likes to wear grey tank tops with blue pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He has brown hair. His blue eyes dart from person to person.
Personality: He is almost excessively polite to everyone, even when angry. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.
Motivation: To reunite with his old friends.
Flaws: Shy, Racist, Depressed. Bonds: Adventurer, Rich. Occupation: Sculptor
Voice: German accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 11000 sp. Moss agate (12 gp).
Gerard Marlowe, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear white pants and tee shirts. He has a long red beard with little hanging trinkets. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is able to fit into much smaller and tighter spaces than normal.
History: Gerard was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Fletcher soon after.
Motivation: Sabotage a competitor; and to be a unemployed again
Ideals: Gifted. Flaws: Addict, Antagonistic, Ugly. Bonds: Job. Occupation: Fletcher
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Diggory Rodney, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing the road beaten gear of a warrior. His hair is long and chestnut with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. His eyes are a pleasant hazel.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not believe in violence as a means to an end. He is a dedicated Glassblower but believes his peers are too gung-ho.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was a soldier and died while he was still young. Diggory was left his mother's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Further expansion of business; and he wants nothing more than to rejoin the army
Ideals: Fighting, Impeccable, Pacifist. Bonds: Rich, Military, Job. Occupation: Glassblower
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 10 (+0) | 3 (-4) | 12 (+1) |
Senses Passive Perception 6
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 gp.
Dustin Richie, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large red jacket. His moppish black hair is in a traditional bowl cut. His ears are large.
Personality: Calm and collected, he is a well trained Painter. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His first spouse was a Beggar, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has set out to sabotage the competition.
Motivation: Someone believes him a fraud; and to be a beggar again
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Job, Family, Enemies. Occupation: Painter
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 35 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Goblin, Infernal
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +3
Possessions: 400 gp.
Thomas Coombs, Male Human [Permalink]
Personal [hide]
Description: He wears baggy white pantaloons and a brown scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He wears his auburn hair up in a very large beehive style do. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Thomas was born with his father's beautiful face. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Performer they were divorced and he won custody of their daughter. He worked as a Animal Trainer, and he later adopted a second daughter.
Motivation: He loathes his own lifestyle.
Ideals: Fighting. Flaws: Addict, Depressed. Bonds: Family, Attractive. Occupation: Animal Trainer
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
