Roger Gyula, Male Human [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Tanner does. He is muscular with a powerful set of arms. His blonde hair is cut short with large spiked bangs in the front. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, Roger embodies much of what other species detest in the Humans. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Roger abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Tanner like his father before him.
Motivation: He feels threatened by others; and meet up once more with his childhood friend
Flaws: Antagonistic, Fearful. Bonds: Job, Rich, Adventurer. Occupation: Tanner
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1100 sp.
Lance Thornton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. His silver hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not believe in violence as a means to an end. He is a dedicated Shoemaker but believes his peers are too gung-ho.
History: Born in the west to a Shoemaker, Lance learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He became a Shoemaker soon after.
Motivation: He has a crush on the local Bellfounder; and balancing his hectic life and new shoemaker responsibilities is difficult
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Rich, Job, Nature, Has a crush. Occupation: Shoemaker
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 800 gp.
Henry Benson, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears tight fighting clothing, which leaves very little to the imagination. His red hair is still thick. His green eyes are passionate and lively.
Personality: Henry hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Henry was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now spends his time doing works of charity.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Fighting, Artistic, Philantrophist. Bonds: Poor, Adventurer. Occupation: Masseuse
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp. Sard (50 gp). Amethyst (80 gp). Golden pearl (80 gp).
Anselm Milton, Male Human [Permalink]
Personal [hide]
Description: He wears a black tunic with red highlights, and long tan pants that bunch up around his shoes. He carries with him a set of maces on his belt, each one with a opal on the hilt. He has styled his white hair well, parting it to the right. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his poetry dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Optimist, Justice, Artistic. Bonds: Attractive, Mentor. Occupation: Carpenter
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Eye agate (6 gp). Alexandrite (700 gp). Tiger eye turquoise (6 gp). 1 Minor magic item.
Gomory Cromwell, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a fine chain shirt which he covers with green colored cloaks and clothing. His hair is blonde and very short. His fierce green eyes like to dwell on things.
Personality: He dislikes all the random violence that takes place in the north. He is obsessed with finding treasure.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Animal Trainer
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp. 1 Masterwork Uncommon Weapon.
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