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Advanced [show]


Anthony Sharps, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears dark leathers with embroidery. He is an epitome of beauty. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He believes the world needs to unite to get rid of drow once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. Anthony abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Justice. Bonds: Attractive, Enemies, Rich, Adventurer. Occupation: Banker

Voice: Uses sign language

Attributes [hide]

Anthony Sharps, Male Human Ranger 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)11 (+0) 6 (-2)16 (+3)
Skills Athletics +1, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 pp. Aquamarine (1200 gp). Zircon (50 gp).


Social Check DCs


Thomas Roscoe, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He does not wear sleeves and tends to eschew shirts when he can avoid it. With a patchy blonde beard and wild blonde hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: While he acts the brute, he is far gentler than he would appear. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their son. He worked as a Shepherd, and he later adopted a second son.

Motivation: Meet up once more with his childhood friend; and doesn't want to be a shepherd and was forced into it by his family

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Military, Family. Occupation: Shepherd

Voice: Pronounces O like U

Attributes [hide]

Thomas Roscoe, Male Human Commoner 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Performance +3, Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 200 gp. Peridot (70 gp). Rock crystal (70 gp). Silver pearl (90 gp). Freshwater pearl (13 gp). 1 Minor magic item.


Social Check DCs


Aldous Coombs, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tight fitting grey shirt and pants. His long chestnut hair reaches down to his waist. His skin is flawless and his green eyes scan people very quickly.

Personality: He is happy with his job as a Mason. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Aldous was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Aldous's mother didn't care for him much, and the feeling was mutual. He was granted necromantic powers by his dying sister.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Slave. Occupation: Mason

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aldous Coombs, Male Human Aristocrat 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Acrobatics +4, Animal Handling +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +6

Possessions: 2000 sp. Moss agate (4 gp). Obsidian (4 gp). Moonstone (30 gp). 4 Smokesticks.


Social Check DCs


Gerald Barton, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this southern man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is long and white with streaks of golden, and is pulled back with small blue clips. His beard is golden, braided, and well cared for. He is baby faced.

Personality: He exudes charisma. He is a tour de force of persuasion. The war was a terrible time for him, and Gerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic. Flaws: Depressed. Bonds: Rich, Attractive, Military. Occupation: Actor

Voice: Relaxed voice

Attributes [hide]

Gerald Barton, Male Human Warlock 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)18 (+4) 12 (+1)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Elven, Orc
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14322000000

Possessions: 80 pp. Violet garnet (900 gp). Blue quartz (10 gp). Jet (90 gp). 1 Minor magic item.


Social Check DCs


Bernard Hallewell, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing the road beaten gear of a warrior, he is not a threatening figure. His hair is auburn and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Overbrimming with self-confidence, Bernard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Bernard was left his mother's suit of armor and trained in its use and care. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Bernard never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: A deep hatred of drow; and many drow want him driven away

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Military, In love, Enemies. Occupation: Bellfounder

Voice: pre-pubescent

Attributes [hide]

Bernard Hallewell, Male Human Warlock 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)17 (+3) 10 (+0)6 (-2)
Skills Athletics +2, Insight +3
Senses Passive Perception 10
Languages Common, Gnoll, Goblin, Giant
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 300 gp.


Social Check DCs

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