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NPC Generator

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Advanced [show]


Justin Staurheim, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears brown trousers with black and tan striped suspenders. He wears various colorful collared shirts. He wears his brown hair down. His eyes are gray.

Personality: He dislikes all the random violence that takes place in the north. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of northern immigrants he idolized his mother. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Pacifist. Flaws: Ugly, Fearful. Bonds: Immigrant, Military. Occupation: Tanner

Voice: Loud with bravado

Attributes [hide]

Justin Staurheim, Male Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 10 (+0)11 (+0) 13 (+1)15 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 10000 cp. Alexandrite (1200 gp).


Social Check DCs


Gerard Sheldon, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a weathered and beat up set of banded mail beneath an oversized blue coat. He wears his auburn hair down. His amber unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is frequently practicing swordplay.

History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Flaws: Disease, Shy. Bonds: Military, Rich. Occupation: Courier

Voice: pre-pubescent

Attributes [hide]

Gerard Sheldon, Male Human Commoner 8
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 37 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)18 (+4) 13 (+1)14 (+2)
Skills Medicine +4, Religion +7
Senses Passive Perception 11
Languages Common, Druidic, Dwarven, Draconic, Ignan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 500 gp.


Social Check DCs


Theobald Addington, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a green costume with the symbols of luck on his torso, and a wedding ring on his left hand. His black hair is heavily combed to the left. His face is covered beneath a completely black helmet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Theobald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While studying, he fell in love. They married and had a daughter. He was granted martial powers by his dying sister.

Motivation: Wishes to resurrect an old love; and he is content

Ideals: Gifted. Flaws: Mundane, Hedonist. Bonds: In love. Occupation: Blacksmith

Voice: Strong lisp

Attributes [hide]

Theobald Addington, Male Human Bard 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)11 (+0) 14 (+2)8 (-1)
Skills Insight +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1 Smokesticks. 4 Thunderstones. 1 Antitoxin.


Social Check DCs


Norman Tatum, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is dressed in earthy colors with a tan and black handkerchief worn on his right side. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is frequently practicing swordplay.

History: From birth he was tutored by a cruel and relentless mentor. He helped his father out around the business and became quite the natural. He's also a talented Tailor, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Flaws: Ugly. Bonds: Job, Military, Mentor. Occupation: Gardener

Voice: Puts emphasis on the wrong words

Attributes [hide]

Norman Tatum, Male Human Adept 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)8 (-1) 13 (+1)13 (+1)
Skills Animal Handling +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 900 gp. Lapis lazuli (7 gp).


Social Check DCs


Tim Allerton, Male Human [Permalink]

Personal [hide]

Description: This man typically wears black cloth garments or leather armor, and sports empty pouches on his belt. He wears a deerstalker hat to cover his moderate length red hair. His eyes are amber and he is always smoking a pipe.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.

History: He was born into a rich family. His father was a mechanic, and taught him how to fix just about anything. He is searching for what he claims is his rightful reward.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Persistence. Bonds: Nature, Rich, Adventurer, Job. Occupation: Assassin

Voice: Tuts and clicks tongue

Attributes [hide]

Tim Allerton, Male Human Monk 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)17 (+3) 18 (+4)13 (+1)
Skills History +6, Investigation +6
Senses Passive Perception 14
Languages Common, Ignan, Giant, Auran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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