Thomas Gracey, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a fine chain shirt which he covers with white colored cloaks and clothing, and is pretty ugly. His brown hair is lengthy and is close to two feet long. He wears an eyepatch.
Personality: Cocky and sure of himself, he believes he is the best Bounty Hunter born in the past three hundred years. Further he is a bit of a stoner and is frequently out of it.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Job, Rich. Occupation: Bounty Hunter
Voice: American accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Percival Rowley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'4" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His right hand appears badly burned and disfigured. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.
Personality: Calm and collected, he is a well trained Bricklayer. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born the only child of a wealthy merchant. He worked as a nervous Bricklayer and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Bonds: Job, Religious. Occupation: Bricklayer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Bernard Marley, Male Human [Permalink]
Personal [hide]
Description: He usually wears his green robe and has his club always slung over his shoulder. His hair is always cut to a buzz. His eyes are amber and he is always smoking a pipe.
Personality: He is business-like. He takes instructions and follows them to the letter. He believes the world needs to unite to get rid of orcs once and for all.
History: Bernard hails from a village terrorized by orcs. Through the years after Bernard was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Bernard's father didn't care for him much, and the feeling was mutual. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Several ex partners dislike his way of doing things and want revenge; and further expansion of business
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Enemies, Guardian, Job. Occupation: Armorer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 6 (-2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 8000 cp. Banded agate (15 gp). Black pearl (300 gp). Alexandrite (300 gp). Golden yellow topaz (300 gp). 1 Minor magic item.
Bertram Atherton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His hair is greying and his face has many wrinkles. His eyes are blue and he is always smoking a pipe.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 15th year, his parents were killed by a dire rats raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Spy for hire.
Motivation: Someone believes him a fraud.
Ideals: Athletic, Justice. Bonds: Job, Religious, Enemies. Occupation: Spy
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 sp. 1 Half-Plate.
Justin Alby, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit, and he perpetually has his glaive ready. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with a lost civilization.
History: He was born several months after his father was called into army service. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality
Ideals: Fighting, Optimist. Bonds: Attractive, Adventurer, Military, Poor. Occupation: Miner
Voice: Shortens vowels
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +3
Possessions: 300 gp.
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