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Advanced [show]


William Kenley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He prefers to wear flannel. Beneath his clothing is a huge mess of scar tissue. He wears a colorful flower in his auburn hair. His green eyes are passionate and lively.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a Guard, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, William and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Flaws: Antagonistic, Impulsive. Bonds: Slave, Attractive, Poor. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

William Kenley, Male Human Commoner 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)18 (+4) 7 (-2)10 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 8
Languages Common, Ignan, Dwarven, Terran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 4 Tanglefoot bags. 3 Holy water.


Social Check DCs


Theobald Copeland, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His feathered hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: Theobald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in the east. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Theobald took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To settle down with his crush; and wants a kiss

Ideals: Extrovert. Flaws: Ugly. Bonds: Has a crush, Immigrant, Nature. Occupation: Bounty Hunter

Voice: Sounds elderly

Attributes [hide]

Theobald Copeland, Male Human Ranger 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Brown-green garnet (90 gp). 1 Minor magic item.


Social Check DCs


Godfrey Kent, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears many layers of old clothing at all times. He wears a broad hat to cover his moderate length auburn hair. His gray unseeing eyes seem to look past you.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a Animal Trainer, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC.

Ideals: Disciplined. Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Mentor. Occupation: Spice Merchant

Voice: Australian accent

Attributes [hide]

Godfrey Kent, Male Human Cleric 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 7 (-2)13 (+1)
Skills Athletics +4, Insight +0
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Conrad Springfield, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tan leather gloves, a tan jacket, and tight pants and is in decent physical shape. He wears his hair in dreadlocks. His eyes are brown and beady.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Bookbinder, but he got bored and became a Healer. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: He wants to meet his childhood hero; and further expansion of business

Flaws: Ugly, Cynical, Disease. Bonds: Adventurer, Job. Occupation: Healer

Voice: Boston accent

Attributes [hide]

Conrad Springfield, Male Human Warlock 9
Medium (6'3") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 66 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)12 (+1) 9 (-1)12 (+1)
Skills Athletics +4, Nature +4
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 1300 gp.


Social Check DCs


Peter Denholm, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears yellow leather gloves, a yellow jacket, and tight pants. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with his god.

History: Born to a pair of adventurers, Peter grew up listening to his mother's many stories. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was granted druidic powers by his dying brother.

Motivation: Further expansion of business; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Gifted. Flaws: Terse. Bonds: Religious, Adventurer, Job. Occupation: Marshal

Voice: Sounds elderly

Attributes [hide]

Peter Denholm, Male Human Expert 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)11 (+0) 10 (+0)11 (+0)
Skills Athletics +1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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