Tim Mori, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a hunchback. His hair is long and black with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: A deep hatred of gnolls.
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Adventurer, In love. Occupation: Fisher
Voice: Boston accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 39 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +0 / 2d10-3, Ranged +2 / 2d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 3 |
Possessions: Blue sapphire (700 gp). Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Royston, Male Human [Permalink]
Personal [hide]
Description: He wears a violet coat over a tan low-cut shirt, and a deerstalker hat upon his head. He is portly but not overly obese. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are likewise blue.
Personality: He snorts whenever he laughs or is feeling confident. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new sage responsibilities is difficult
Ideals: Optimist. Flaws: Forgetful. Bonds: Rich, Job. Occupation: Sage
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 8 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 sp. Old masterpiece painting (1500 gp). Gold and topaz bottle stopper cork (400 gp). Gold and topaz bottle stopper cork (400 gp). Fire opal pendant on a fine gold chain (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anselm Melancon, Male Human [Permalink]
Personal [hide]
Description: This man wears a tan cloak and cross-gartered black stockings, and sports empty pouches on his belt. His blonde hair is cut short. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He dislikes all the random violence that takes place in the south. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Anselm has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to get a good night's sleep
Ideals: Pacifist, Opinionated. Flaws: Addict, Disease, Insomniac. Occupation: Fortune-teller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 27 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 13 (+1) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 3 |
Possessions: 3000 sp.
Gunter Gresham, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears very tight pants and wife beaters, though occasionally he sports a blue coat. His silver hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Gunter embodies much of what other species detest in the Humans. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a island tribe. Through the years after Gunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gunter's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Nature. Occupation: Fortune-teller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: Just what you see.
Bernard Emsworth, Male Human [Permalink]
Personal [hide]
Description: A 5'1" western man, he very much looks the part of a Crown-heir. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady violet eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a logical person and will generally grow upset if things defy logic and science.
History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Bernard and his spouse have recently divorced.
Motivation: He has money and likes to spend it.
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Crown-heir
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 13 (+1) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp.
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