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Dustin Gladstone, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He dresses well, wearing grey shirts, loose pants, and blazers most of the time, and his gloved hand is found clutching a rapier. His blonde hair is kept up in a ponytail inside a small hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily eccentric. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dustin is combative with any and all who dare try his patience in the slightest.

History: From birth he was tutored by a cruel and relentless mentor. Dustin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his old friends

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Mentor, Adventurer. Occupation: Bather

Voice: Excited and jittery

Attributes [hide]

Dustin Gladstone, Male Human Aristocrat 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)10 (+0) 17 (+3)11 (+0)
Skills Deception +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Brown-green garnet (80 gp). Golden pearl (80 gp).


Social Check DCs


Trym Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear black tank tops with blue pants. He wears his auburn hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is harsh and unforgiving.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by brigands. Trym was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He's repulsed by the PC; and several ex partners dislike his way of doing things and want revenge

Flaws: Insane, Shy, Antagonistic. Bonds: Rich, Enemies. Occupation: Adventurer

Voice: Gruff and masculine

Attributes [hide]

Trym Hamilton, Male Human Cleric 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)10 (+0) 13 (+1)7 (-2)
Skills Athletics +3, Deception +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp. Rich purple corundum (400 gp). Sard (30 gp). Moonstone (30 gp).


Social Check DCs


Don Quinton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He wears just a white suit. He has no hair. He has gray eyes and a white hat with a blue feather.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. By chance he met his brother recently and the two have been together since.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Ugly, Disease. Bonds: Family, In love, Rich. Occupation: Cartwright

Voice: Sore throat, cough

Attributes [hide]

Don Quinton, Male Human Rogue 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)16 (+3) 12 (+1)12 (+1)
Skills Deception +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Auran, Goblin, Gnome
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1 Banded mail. 1 Masterwork studded leather.


Social Check DCs


Ernest Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is blonde and very short. He has a tattooed face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a island tribe. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels the way he acts is they only way to get by in the world; and retire the richest man in the north

Ideals: Impeccable, Opinionated, Entrepeneur. Bonds: Poor, Nature. Occupation: Blacksmith

Voice: Gruff and masculine

Attributes [hide]

Ernest Eastaughffe, Male Human Ranger 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs


John Stansfield, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, constantly wearing a violet suit, grey shirt, and white tie. He sports a long chestnut beard, and similarly colored long hair. He wears a mask on his face.

Personality: A skeptical and narcissistic man, John's first love is himself. His second love is also himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Warrior school at a young age so that he could practice his necromantic talents. He now owns his own business.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: Job. Occupation: Weaver

Voice: Excited and jittery

Attributes [hide]

John Stansfield, Male Human Warrior 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Arcana +4, Athletics +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5

Possessions: 300 gp. White opal (1100 gp). Azurite (9 gp). Star ruby (1100 gp). 1 Minor magic item.


Social Check DCs

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