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NPC Generator

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Advanced [show]


Randal Graham, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: Calm and collected, he is a well trained Cook. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Randal was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Fighting, Athletic. Bonds: Attractive, Job. Occupation: Cook

Voice: Raspy

Attributes [hide]

Randal Graham, Male Human Rogue 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)11 (+0) 12 (+1)10 (+0)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 300 gp. Freshwater pearl (16 gp). Banded agate (16 gp). Eye agate (16 gp).


Social Check DCs


Anthony Carlton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long brown hair is drawn into a two foot long braid. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is fixated on the number 78. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it

Flaws: Insane, Disease. Bonds: Attractive, Rich, Mentor, Job. Occupation: Barrister

Voice: Farmer accent

Attributes [hide]

Anthony Carlton, Male Human Aristocrat 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)15 (+2) 14 (+2)15 (+2)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Gomory Browning, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears a simple green robe with red stripes complete with hood. He has black hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: While he acts the brute, he is far gentler than he would appear. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the south, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Immigrant, Poor. Occupation: Painter

Voice: Smooth and feminine

Attributes [hide]

Gomory Browning, Male Human Commoner 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)17 (+3) 13 (+1)9 (-1)
Skills Intimidation +1, Nature +5
Senses Passive Perception 11
Languages Common, Orc, Druidic, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 44000 sp. 1 Minor magic item.


Social Check DCs


Theodoric Hadley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a grey suit, tan shirt, and black tie. He wears a colorful flower in his golden hair. He has violet eyes and a grey hat with a tan feather.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is harsh and unforgiving.

History: He was born in the east, but his parents moved at a very young age to the west. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Slave Trader for the past few years.

Motivation: To be a Layabout again.

Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant, Slave. Occupation: Slave Trader

Voice: Draws out vowels

Attributes [hide]

Theodoric Hadley, Male Human Aristocrat 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 5 (-3)12 (+1) 10 (+0)11 (+0)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp. 1 Silk rope.


Social Check DCs


Aldous Easton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a blue shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His hair, while still mostly golden, has prominent grey streaks. He has violet eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aldous took refuge in the large cave and found the beat up greatsword and armor he uses now. He was granted divine powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Optimist, Philantrophist, Gifted. Flaws: Insane. Bonds: Nature. Occupation: Fortune-teller

Voice: Scottish accent

Attributes [hide]

Aldous Easton, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)17 (+3) 9 (-1)11 (+0)
Skills Investigation +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Terran, Undercommon, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 36000 sp. Deep blue spinel (800 gp). Amethyst (110 gp). Jasper (80 gp). Chrysoprase (80 gp).


Social Check DCs

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