Geoffrey Home, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak. He has relatively light skin and is very physically imposing due to his abundance of muscles. His moppish auburn hair is in a traditional bowl cut. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is a hateful person. He taunts others and blames them for his problems. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: The child of a Fortune-teller, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. Geoffrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is not mentally stable, and does not behave rationally; and several ex partners dislike his way of doing things and want revenge
Flaws: Antagonistic, Insane. Bonds: Enemies, Nature, Adventurer. Occupation: Priest
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 17 (+3) | 6 (-2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Orc, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Solomon Upton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He tends to wear a large brown jacket. His red hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great joy in being the best Bounty Hunter in town.
History: He was born the only child of a wealthy merchant. Like his mother and his brother before him, after school he went straight into learning to become a Bounty Hunter. He then took over the family business and is one of the better Bounty Hunter for hire.
Motivation: He is unsatisfied with his job; and to end his boredom
Ideals: Passionate, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Bounty Hunter
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp. Violet garnet (400 gp).
Charles Halsey, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a red handlebar mustache and slicked back red hair. He has gleaming, smiling hazel eyes.
Personality: He likes to make people angry or surprised. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.
Motivation: Money/treasure; and retire the richest man in the south
Ideals: Impeccable, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Attractive, Military. Occupation: Map Maker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gunter Byron, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear black pants and tee shirts. He wears his auburn hair down. His fair skin shows little sign of his aristocratic breeding.
Personality: Gunter wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now travels the world, in search of power and loot.
Motivation: He feels the way he acts is they only way to get by in the world; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Impeccable. Bonds: Attractive, Adventurer, Military. Occupation: Soapmaker
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 80 pp. Alexandrite (200 gp). Freshwater pearl (6 gp).
Ralf Shelby, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears brown leather gloves, a brown jacket, and tight pants. His silver hair is thinning but still full. This brown eyed southerner is not easily forgotten.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is an amazing painter.
History: He was born in a small mountains village. His parents enrolled him in a Ranger school at a young age so that he could practice his druidic talents. He used his abilities to travel the world and help people.
Motivation: To be a Beggar again; and wants to open a new tavern
Ideals: Gifted, Philantrophist. Flaws: Cynical. Bonds: Nature, Job. Occupation: Ploughman
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 8000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
