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Conrad Nibley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair, while still mostly chestnut, has prominent grey streaks. He has a dull look in his amber eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He has had some formal dancing training, and achieved minor success. He now mingles about in high society.

Motivation: Money/treasure; and retire the richest man in the east

Ideals: Disciplined, Artistic, Entrepeneur. Bonds: Rich. Occupation: Spice Merchant

Voice: Aggressive tone

Attributes [hide]

Conrad Nibley, Male Human Ranger 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)9 (-1) 13 (+1)13 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 33000 sp. Zircon (60 gp). Blue quartz (15 gp). Sard (60 gp). Obsidian (15 gp). 1 Everburning torch. 4 Thunderstones. 2 Antitoxin. 4 Thunderstones.


Social Check DCs


Anthony Winterbourne, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. His white hair is long and unkept. His otherwise smooth face is marked with small tiny scars.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anthony took refuge in the large cave and found the beat up kukri and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Tanner

Voice: Mousy voice

Attributes [hide]

Anthony Winterbourne, Male Human Expert 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)13 (+1) 8 (-1)10 (+0)
Skills Animal Handling +2, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp. Coral (50 gp). Deep blue spinel (600 gp). Coral (50 gp).


Social Check DCs


Odo Royal, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Odo was raised in a hard working conservative environment. He worked as a nervous Miller and found it very stressful. He became a Miller soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Slave, Job. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Odo Royal, Male Human Warlock 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)15 (+2) 16 (+3)14 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 13
Languages Common, Draconic, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 300 gp. Moonstone (50 gp). Rock crystal (50 gp). Black pearl (1000 gp).


Social Check DCs


Kody Beitz, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and has the majority of his body covered in plate. His right leg appears badly burned and disfigured. His brown hair has been sun bleached extensively. He has gleaming, smiling green eyes.

Personality: Overbrimming with self-confidence, Kody isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in a small village he learned the ways of the warrior from his mother. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Fighting. Bonds: Poor. Occupation: Carter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kody Beitz, Male Human Wizard 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)13 (+1) 11 (+0)15 (+2)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 200 gp. 1 Everburning torch.


Social Check DCs


Thomas Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of sais, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has wavy chestnut hair. His eyes are blue and catlike.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Thomas hails from a village terrorized by brigands. In his 11th year, his parents were killed by a brigands raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Disciplined. Flaws: Antagonistic. Bonds: Enemies. Occupation: Apothecary

Voice: Speaks in third person

Attributes [hide]

Thomas Atterton, Male Human Barbarian 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)13 (+1) 9 (-1)9 (-1)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 600 sp.


Social Check DCs

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