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NPC Generator

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Advanced [show]


Roger Barton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his chestnut hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and find a way to reverse the transformation of his brother

Ideals: Joker. Bonds: Attractive, Immigrant, Family, Rich. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Roger Barton, Male Human Commoner 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 4 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)11 (+0) 14 (+2)12 (+1)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Robert Kendal, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing colorful clothing, dressed as a Dyer. His hair, while still mostly golden, has prominent grey streaks. His eyes are a pleasant brown.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy, self-centered, vain, and jealous.

History: Gifted from a young age, Robert studied abroad. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Marry his sister to traveling adventurers.

Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Family, Has a crush. Occupation: Dyer

Voice: Can't modulate volume

Attributes [hide]

Robert Kendal, Male Human Ranger 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 54 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 19 (+4)11 (+0) 11 (+0)17 (+3)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 5000 sp. Jeweled anklet (2000 gp). 1 Minor magic item.


Social Check DCs


Lewis Remington, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears light armors faded through time and improper care. His red hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Lewis was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Joker, Justice. Bonds: Poor, Adventurer. Occupation: Painter

Voice: Shortens vowels

Attributes [hide]

Lewis Remington, Male Human Druid 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)8 (-1) 12 (+1)10 (+0)
Skills Arcana +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 200 gp.


Social Check DCs


Ralf Kensley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and wears very tight pants and wife beaters, though occasionally he sports a red coat. His golden hair is styled in orderly dreadlocks. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in a small desert village. Ralf was born on a far northern desert where he grew up under the tutelage of his mother, an expert Baker. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Nature, Immigrant. Occupation: Baker

Voice: Farmer accent

Attributes [hide]

Ralf Kensley, Male Human Adept 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Intimidation +5, Medicine +5
Senses Passive Perception 12
Languages Common, Terran, Halfling
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 400 gp.


Social Check DCs


Drogo Churchill, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Gifted. Flaws: Shy, Forgetful. Bonds: Religious. Occupation: Glassblower

Voice: Speaks like tongue is numb

Attributes [hide]

Drogo Churchill, Male Human Cleric 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 56 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)8 (-1) 16 (+3)6 (-2)
Skills Nature +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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