Kyle Wallace, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a faded coat and loose pants complete with small hat. His hair is blonde and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Sold as a small child to a necromancer, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out; and he loathes his own lifestyle
Flaws: Depressed. Bonds: Attractive, Nature, Slave, Mentor. Occupation: Mercenary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 800 gp. Moss agate (10 gp). 1 Minor magic item. 1 Minor magic item.
Aldous Tyndall, Male Human [Permalink]
Personal [hide]
Description: He wears a black collared shirt and pastel pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a moderate pudge and is not very fit. His hair is cut close to his head. His eyes, though not visible through his cowl, are blue.
Personality: He is very quiet and rarely speaks above a whisper. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He got into the Knight business at a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants revenge against dire rats; and wants to open a new tavern
Ideals: Impeccable. Flaws: Shy. Bonds: Family, Job, Enemies. Occupation: Knight
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Drogo Mitchell, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear flannel. His hair is always cut to a buzz. His eyes are amber.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: The child of a Ploughman, who enjoyed hunting, Drogo was taken on many hunting expeditions. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Philantrophist, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Baker
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Goblin, Infernal, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Charles Berkeley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is cut short with large spiked bangs in the front. His half smiles and amber eyes are beguiling and draw you in.
Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Humans. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Charles was born the youngest of three triplets. While studying, he fell in love. They married and had a son. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wishes to resurrect an old love; and to reunite with his absent mother
Flaws: Antagonistic. Bonds: Attractive, Rich, Family, In love. Occupation: Server
Voice: Indian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 39 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: Sapphire pendant on gold chain (2100 gp). Cloth of gold vestments (50 gp). Black velvet mask with numerous citrines (50 gp). Solid gold idol (1200 gp).
Bernard Brady, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His red hair is cut short with large spiked bangs in the front. His brown eyes are slightly larger than normal.
Personality: He is a hateful person. He taunts others and blames them for his problems. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: His father raised him in a mountain cabin. Bernard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.
Flaws: Antagonistic. Bonds: Enemies, Nature, Adventurer. Occupation: Carpenter
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 41 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2400 sp. Tourmaline (100 gp). Azurite (14 gp). Red-brown spinel (100 gp).
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