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NPC Generator

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Advanced [show]


Ernest Everly, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears a brown tunic with grey highlights, and long yellow pants that bunch up around his shoes. He has a hunchback. His red hair is cut short. His hazel eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. He was granted druidic powers by his dying sister.

Motivation: To clean up the streets; and revenge

Ideals: Athletic, Gifted. Flaws: Ugly, Mundane. Bonds: Enemies, Guardian. Occupation: Engraver

Voice: Creaky witch voice

Attributes [hide]

Ernest Everly, Male Human Warrior 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 8 (-1)15 (+2)
Skills Intimidation +4, Survival +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 8000 sp.


Social Check DCs


Bertram Heiser, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He carries a battered pickaxe and tarnished monstrous two handed axe as well. He has done his best to style his chestnut hair to look like a famous performer. He wears large thick round spectacles.

Personality: He is mildly Human supremacist, though he does not identify as such. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better world.

Motivation: He wants to meet his childhood hero; and he's attracted to the pc

Ideals: Fighting. Flaws: Racist. Bonds: Has a crush, Adventurer, Poor. Occupation: Bowyer

Voice: Timid voice

Attributes [hide]

Bertram Heiser, Male Human Druid 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Giant, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 29000 sp.


Social Check DCs


Clerebold Addington, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair, when down, is lengthy. His eyes, though not visible through his cowl, are blue.

Personality: He can speak with the recently deceased. He is an amazing painter.

History: He was born blind and as such lacked many opportunities for work. His first spouse was a Shoemaker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their daughter. He worked as a Sculptor, and he later adopted a second daughter.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Family, Adventurer. Occupation: Sculptor

Voice: Booming voice

Attributes [hide]

Clerebold Addington, Male Human Cleric 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 59 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)8 (-1) 7 (-2)18 (+4)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Hale, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He prefers to wear black pants and tee shirts. With a patchy golden beard and wild golden hair. He has brown eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of a Apothecary, who enjoyed hunting, Kyle was taken on many hunting expeditions. His father had invested heavily in several trade routes and wanted him to inherit them. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has money and likes to spend it.

Flaws: Insomniac, Secretive. Bonds: Rich, Nature. Occupation: Glassblower

Voice: Tuts and clicks tongue

Attributes [hide]

Kyle Hale, Male Human Rogue 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 12 (+1)9 (-1)
Skills Performance +1, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Raymond Hailey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. His moppish chestnut hair is in a traditional bowl cut. His gray eyes have a joyful gleam in them most of the time.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Raymond grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has never given up on his painting dream.

Motivation: A need for knowledge about a nearby landmark; and he feels kind of lost in life

Ideals: Artistic. Flaws: Emotional, Depressed. Bonds: Attractive, Job, Adventurer. Occupation: Carpenter

Voice: Speaks through clenched teeth

Attributes [hide]

Raymond Hailey, Male Human Warrior 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)7 (-2) 15 (+2)13 (+1)
Skills Acrobatics +1, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +5

Possessions: 30 pp.


Social Check DCs

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