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Advanced [show]


Ernest Tatum, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'0" and likes to wear black tank tops with brown pants. He has done his best to style his blonde hair to look like a famous performer. He has gray eyes and a black hat with a brown feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gifted from a young age, Ernest studied abroad. Like his father and his brother before him, after school he went straight into learning to become a Barrister. He has dedicated himself to building a better world.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Barrister

Voice: Hissing voice

Attributes [hide]

Ernest Tatum, Male Human Cleric 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)12 (+1) 10 (+0)13 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Peter Sheldon, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and typically wears a sleeveless long coat of deep pastel leather and dull blue iron scale mail. His skin is also unnaturally pale. He has a brown handlebar mustache and slicked back brown hair. He has several tiny amethyst earrings on each ear.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born several months after his father was called into army service. Through the years after Peter was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Peter's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and money/treasure

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Rich, Military. Occupation: Animal Trainer

Voice: Sensual and smooth

Attributes [hide]

Peter Sheldon, Male Human Aristocrat 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 14 (+2)9 (-1)
Skills Animal Handling +4, Deception +1
Senses Passive Perception 12
Languages Common, Celestial, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Hubert Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his whip. His blonde hair is unkempt and raggedy. His brown eyes dart from person to person to random spaces in the air.

Personality: Hubert wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult.

Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Unemployed

Voice: Soft and melodious

Attributes [hide]

Hubert Hornsby, Male Human Fighter 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 31 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)12 (+1) 14 (+2)15 (+2)
Skills Persuasion +5, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Colton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and wears a black costume with the symbols of the four houses of cards on his torso. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Animals are drawn to him, and he is able to talk to them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: He would like to get married and retire; and to end his boredom

Ideals: Gifted. Flaws: Addict, Cynical, Disease, Insomniac. Occupation: Cook

Voice: Jittery and nervous

Attributes [hide]

Norman Colton, Male Human Sorcerer 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)16 (+3) 11 (+0)18 (+4)
Skills Medicine +3, Nature +6
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146653000

Possessions: 900 gp.


Social Check DCs


Chad Walcott, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a wide-brimmed hat to hide his balding. His eyes are brown and he is always smoking a pipe.

Personality: Calm and collected, he is a well trained Architect. He works hard and plays hard.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 15th year, his parents were killed by a drow raid, leaving Chad alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Further expansion of business; and he is compelled to act according to his religious beliefs

Flaws: Hedonist. Bonds: Job, Religious, Enemies. Occupation: Architect

Voice: Speaks with back of mouth

Attributes [hide]

Chad Walcott, Male Human Expert 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)15 (+2) 17 (+3)14 (+2)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common, Sylvan, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 600 gp. Bloodstone (80 gp).


Social Check DCs

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