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Chad Walcott, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing the road beaten gear of a warrior. He is tall, broad shouldered and powerfully built. His red hair is heavily combed to the right. His thin eyebrows rest above his beady amber eyes.

Personality: He is calm most of the time but flees social interaction. He has a minor phobia of water and hates getting wet.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Chad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Shy, Fearful, Antagonistic. Bonds: Nature. Occupation: Body Guard

Voice: Draws out vowels

Attributes [hide]

Chad Walcott, Male Human Adept 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 10 (+0)14 (+2)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 10
Languages Common, Draconic, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Wymar Clinton, Male Human [Permalink]

Personal [hide]

Description: He wears a violet collared shirt and grey pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his chestnut hair up in a very large beehive style do. He has hazel eyes.

Personality: Wymar is depressed about a lot of things. He tends to be a nihilist. He plays an instrument quite well.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has dedicated himself to building a better village for his children.

Motivation: He wants to get laid; and he feels kind of lost in life

Ideals: Artistic. Flaws: Depressed. Bonds: Rich, Adventurer, Has a crush. Occupation: Blacksmith

Voice: Posh accent

Attributes [hide]

Wymar Clinton, Male Human Adept 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 15 (+2)13 (+1)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Orc, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Birkenhead, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses in pastel turtlenecks beneath a grey coat with white slacks. He has a small bristly mustache and wavy black hair. He has gleaming, smiling violet eyes.

Personality: He dislikes all the random violence that takes place in the west. He pushes his goals aggressively. He is also a coward if confronted.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Norman was left his mother's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants revenge against illithids; and he is terrified, and will act out of fear

Ideals: Pacifist. Flaws: Fearful, Mundane. Bonds: Military, Enemies. Occupation: Scribe

Voice: Rolls R's

Attributes [hide]

Norman Birkenhead, Male Human Druid 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)6 (-2) 14 (+2)10 (+0)
Skills Medicine +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Southey, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a perfectly clean shirt and pair of pants. His red hair is braided into rings. His amber eyes dart from person to person to random spaces in the air.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a plains tribe. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To clean up the streets; and to protect his home

Ideals: Optimist, Logical. Bonds: Attractive, Nature, Mentor, Guardian. Occupation: Shipwright

Voice: Farmer accent

Attributes [hide]

Godfrey Southey, Male Human Barbarian 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)15 (+2) 11 (+0)11 (+0)
Skills Religion +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. White pearl (60 gp). Chrysoberyl (60 gp). 1 Masterwork Musical instrument. 1 Climber’s kit.


Social Check DCs


Aldous Hartford, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears an entirely tan suit with grey socks and a vest with buckled shoes, and is pretty ugly. His hair is always cut to a buzz. He wears an eyepatch.

Personality: Eccentric and domineering, Aldous will drive conversation. He also has developed a complete distrust of the Bricklayer profession.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Body Guard soon after.

Motivation: Expand his business; and further expansion of business

Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Body Guard

Voice: Sounds elderly

Attributes [hide]

Aldous Hartford, Male Human Cleric 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)15 (+2) 6 (-2)12 (+1)
Skills Medicine +0, Stealth +2
Senses Passive Perception 8
Languages Common, Infernal, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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