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Advanced [show]


Trym Roscoe, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear tan pants and tee shirts. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: He never swears and excessively uses polite adverbs when speaking. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born blind and as such lacked many opportunities for work. His parents enrolled him in a Adept school at a young age so that he could practice his divine talents. He was granted divine powers by his dying brother.

Motivation: His spouse's relatives view him with great suspicion; and to prove his worth to the world

Ideals: Optimist, Gifted. Flaws: Impulsive, Disease. Bonds: Attractive. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Trym Roscoe, Male Human Adept 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)9 (-1) 14 (+2)17 (+3)
Skills Investigation +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 2200 sp.


Social Check DCs


Diggory Darby, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His white hair is thinning but still full. His eyes are likewise blue.

Personality: He does not believe in betrayal or weakness as things to be tolerated. A true patriot, Diggory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his mother's forge. He has built up a small fortune and can afford his own way.

Motivation: He loathes his own lifestyle; and money/treasure

Ideals: Justice. Flaws: Depressed. Bonds: Military, Job, Rich. Occupation: Layabout

Voice: Farmer accent

Attributes [hide]

Diggory Darby, Male Human Barbarian 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)15 (+2) 11 (+0)10 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 10
Languages Common, Aquan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Arnold Anderton, Male Human [Permalink]

Personal [hide]

Description: This western man is dressed in earthy colors with a red and tan handkerchief worn on his right side. His clothes are grease stained in places. He wears his white hair up. His ears are large.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a Fortune-teller, his father struggled to pay the bills. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He inherited the family business which he has now maintained for 14 years.

Motivation: He is unsatisfied with his job; and to be a fortune-teller again

Ideals: Passionate. Flaws: Ugly. Bonds: Poor, Immigrant, Job, Enemies. Occupation: Doctor

Voice: Laughs frequently while speaking

Attributes [hide]

Arnold Anderton, Male Human Barbarian 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal, Halfling, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Solomon Denholm, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is well dressed, but even with his fine clothing he looks run-down, and is pretty ugly. He has silver hair. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses divination through singing.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their daughter. He worked as a Bowyer, and he later adopted a second daughter.

Motivation: Regain custody of his daughter.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Solomon Denholm, Male Human Sorcerer 8
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 14 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 8 (-1)10 (+0) 9 (-1)14 (+2)
Skills Persuasion +5, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 600 gp. Deep blue spinel (1200 gp). Sard (60 gp). Emerald (1200 gp).


Social Check DCs


Peter Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has shaved his head bald. He has hazel eyes and a grey hat with a green feather.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is afraid of women and trembles around them

History: Peter was born with his father's beautiful face. In his youth he was a Knight, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants revenge against dire rats

Ideals: Fighting. Flaws: Shy, PTSD. Bonds: Attractive, Enemies. Occupation: Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Peter Sydney, Male Human Aristocrat 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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