Ernest Snowdon, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He has a long brown beard with little hanging trinkets. His blue eyes dart from person to person to random spaces in the air.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He works hard and plays hard.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Ernest reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and several ex partners dislike his way of doing things and want revenge
Flaws: Shy, Hedonist. Bonds: Military, Job, Enemies. Occupation: Sage
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 47 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 900 gp.
Lewis Thornton, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears tattered old clothes. He has a chestnut handlebar mustache and slicked back chestnut hair. He wears a mask on his face.
Personality: He has a massive crush on the younger sibling of the Mercenary who has hired him part-time. He is skeptical of what others tell him and is slow to trust.
History: He was born in a small forest village. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's attracted to the PC; and wants his loneliness to end
Flaws: Ugly, Shy. Bonds: Has a crush, Nature, Rich. Occupation: Mercenary
Voice: Whispers
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Infernal, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 36000 sp.
Shane Blyth, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. He has a hunchback. He has chestnut hair. His blue eyes have a joyful gleam in them most of the time.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is used to getting what he wants. In part because he is a meticulous planner.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered west to less war torn lands. He was granted necromantic powers by his dying sister.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Professionalism, Gifted. Flaws: Ugly, Depressed, PTSD. Bonds: Rich. Occupation: Sculptor
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 300 gp. Sardonyx (20 gp). Rhodochrosite (10 gp). Aquamarine (600 gp). Rose (20 gp). 1 Minor magic item. 1 Minor magic item.
Theodoric Bristol, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a white and grey robe with the hood down. His red hair is knotted and matted. He has gleaming, smiling blue eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to make almost anything out of random pieces of junk.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and to end his boredom
Ideals: Gifted. Flaws: Mundane. Bonds: Immigrant, Poor, Slave. Occupation: Server
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Infernal, Terran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Cory Graeme, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He is portly but not overly obese. His brown hair is kept up in a ponytail inside a broad hat. He wears a mask on his face.
Personality: Stoic and calm, he prefers to meditate than take action. He is able to make almost anything out of random pieces of junk.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Cory has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Disciplined, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Tanner
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 83 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 17 (+3) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1
Possessions: 900 gp.
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