Percival Byron, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is constantly adorned with expensive silk clothing, often dyed in bright blue and tan, and wears rings and necklaces with large, colorful gems. He has styled his silver hair well, parting it to the right. His eyes are gray and beady.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a small toy that he constantly fidgets with.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it
Ideals: Optimist, Artistic. Flaws: Ugly, Addict. Bonds: Rich, Immigrant. Occupation: Map Maker
Voice: Smoker's lung
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Manfred Atherton, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He is portly but not overly obese. He has styled his blonde hair well, parting it to the left. He has gray eyes and a green hat with a pastel feather.
Personality: He snorts whenever he laughs or is feeling confident. He is a great chef.
History: Gifted from a young age, Manfred studied abroad. He worked as a nervous Baker and found it very stressful. He became a Baker soon after.
Motivation: He is unsatisfied with his job; and his religion dominates his actions
Ideals: Gifted. Bonds: Attractive, Job, Religious. Occupation: Baker
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 800 gp. Aquamarine (400 gp). Eye agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thomas Alton, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His hair is long and silver with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. He is very pretty but has cold, dead eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a fletcher and was forced into it by his family
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Family. Occupation: Fletcher
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. Hematite (15 gp).
Norman Yeardley, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears just a white suit. His hair is black, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Stoic and calm, he prefers to meditate than take action. He has a small toy that he constantly fidgets with.
History: He was born in the east. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk
Ideals: Disciplined, Fighting. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Sellsword
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 7 (-2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Hematite (13 gp).
Ernest Breeden, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He has a large tan mantle and cape that has been intricately interwoven into his red robe. His blonde hair is still thick. His eyes are green and he is always smoking a pipe.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Sold as a small child to a wizard, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Engraver, but he got bored and became a Bounty Hunter. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To be a Engraver again; and he'd like to take his coworkers down a peg
Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Mentor. Occupation: Bounty Hunter
Voice: Italian accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 4000 sp.
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