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NPC Generator

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Advanced [show]


Hunter Milton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears professional attire. He has done his best to style his chestnut hair to look like a famous performer. His eyes, though not visible through his cowl, are blue.

Personality: Overbrimming with self-confidence, Hunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Animals are drawn to him, and he is able to talk to them.

History: He got into the Actor business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Actor for hire.

Motivation: Expand his business; and balancing his hectic life and new actor responsibilities is difficult

Ideals: Impeccable, Gifted. Bonds: Attractive, Poor, Job. Occupation: Actor

Voice: Cold and demanding tone

Attributes [hide]

Hunter Milton, Male Human Warlock 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 55 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)8 (-1) 16 (+3)17 (+3)
Skills Athletics +4, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp.


Social Check DCs


Gerard Blythe, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has silver hair. He has a tattooed face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the east his family was never financially stable. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.

Motivation: Human compassion; and marry his sister to traveling adventurers

Ideals: Impeccable. Flaws: Racist. Bonds: Religious, Poor, Family. Occupation: Animal Trainer

Voice: Hard of hearing, loud

Attributes [hide]

Gerard Blythe, Male Human Fighter 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 15 (+2)14 (+2)
Skills Sleight of Hand +4, Survival +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. 1 Breastplate. 1 Banded mail. 1 Darkwood Buckler.


Social Check DCs


Kyle Allerton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is golden, silky, and of moderate length. He has a tattooed face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a necromancer, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: His religion dominates his actions.

Ideals: Justice. Flaws: Insomniac. Bonds: Attractive, Mentor, Religious. Occupation: Fletcher

Voice: German accent

Attributes [hide]

Kyle Allerton, Male Human Rogue 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)10 (+0) 16 (+3)9 (-1)
Skills Arcana +3, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Dayton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He usually wears his green robe and has his lance always slung over his shoulder. He wears a wide-brimmed hat to hide his balding. His blue eyes have a joyful gleam in them most of the time.

Personality: He exudes charisma. He is a tour de force of persuasion. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Sold as a small child to a slaver, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted arcane powers by his dying sister.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Gifted. Bonds: Attractive, Mentor, Family. Occupation: Carpenter

Voice: Switch between two voices

Attributes [hide]

Aldous Dayton, Male Human Commoner 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 13 (+1)9 (-1) 7 (-2)14 (+2)
Skills Intimidation +5, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Anselm Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a moderate pudge and is not very fit. His hair is short and blonde. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the recently deceased. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born several months after his mother was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Ideals: Fighting, Gifted. Flaws: Forgetful. Bonds: Military, Mentor, Family. Occupation: Crown-heir

Voice: Can't modulate volume

Attributes [hide]

Anselm Myerscough, Male Human Commoner 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 8 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)9 (-1) 11 (+0)9 (-1)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3

Possessions: 1100 gp. Amethyst (130 gp).


Social Check DCs

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