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NPC Generator

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Advanced [show]


Kody Graeme, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a worn and beaten armor. He has a hunchback. His blonde hair is unkempt and raggedy. His eyes are brown and catlike.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Kody was born the youngest of three triplets. He worked as a nervous Sage and found it very stressful. Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their son. He worked as a Sage, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Flaws: Ugly, Selfish. Bonds: Poor, Family, Job. Occupation: Sage

Voice: Old thin voice

Attributes [hide]

Kody Graeme, Male Human Fighter 8
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 59 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)8 (-1) 10 (+0)7 (-2)
Skills Intimidation +1, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 90000 cp.


Social Check DCs


Henry Rylan, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears long strands of amber and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He has worked as a Bounty Hunter like his mother before him.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult.

Ideals: Artistic. Flaws: Impulsive. Bonds: Rich, Attractive, Job. Occupation: Bounty Hunter

Voice: Strong lisp

Attributes [hide]

Henry Rylan, Male Human Cleric 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)11 (+0) 12 (+1)10 (+0)
Skills Athletics +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 500 gp. 3 Alchemist’s fire. 3 Alchemist’s fire. 3 Alchemist’s fire.


Social Check DCs


Solomon Ramsey, Male Human [Permalink]

Personal [hide]

Description: A 5'1" northern man, he wears a pastel vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His white hair is knotted and matted. He has gleaming, smiling blue eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He enjoys reading and quiet.

History: A powerful slaver made him what he is. He worked as a nervous Dyer and found it very stressful. He has since lost track of the people in his past.

Motivation: Wants to open a new tavern; and money/treasure

Ideals: Logical. Bonds: Job, Mentor, Family, Rich. Occupation: Dyer

Voice: Low rumbling, strings words together

Attributes [hide]

Solomon Ramsey, Male Human Expert 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)11 (+0) 14 (+2)11 (+0)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Red garnet (40 gp). Star ruby (400 gp).


Social Check DCs


Thomas Gracey, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Crown-heir, and sports empty pouches on his belt. He wears a Stetson hat to cover his moderate length brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He feeds upon the attention of others.

History: He was born on a small isolated farm. In his 14th year, his parents were killed by a dire rats raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Crown-heir like his mother before him.

Motivation: Expand his business; and someone believes him a fraud

Flaws: Shy. Bonds: Job, Attractive, Nature, Enemies. Occupation: Crown-heir

Voice: Hissing voice

Attributes [hide]

Thomas Gracey, Male Human Cleric 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 12 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 5 (-3)8 (-1) 16 (+3)10 (+0)
Skills Sleight of Hand +4, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Hastings, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fighting clothing, which leaves very little to the imagination. He wears a Stetson hat to cover his moderate length black hair. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also has developed a complete distrust of the Apothecary profession.

History: Born in the east his family was never financially stable. After coming to the age of reason, John took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Miner job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Ideals: Fighting, Athletic, Gifted. Bonds: Job, Poor. Occupation: Miner

Voice: Complex vocabulary, royal

Attributes [hide]

John Hastings, Male Human Druid 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)13 (+1) 7 (-2)11 (+0)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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