Robert Bentham, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep tan leather and dull grey iron scale mail. His silver hair is lengthy. His face is covered beneath a completely black helmet.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To find somewhere to settle down; and sabotage a competitor
Ideals: Passionate, Justice. Flaws: Mundane. Bonds: Military, Job. Occupation: Miller
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 21 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 6 (-2) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 80 pp.
Hunter Warwick, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is fair and his fingers are delicate and long. He sports a long silver beard, and similarly colored long hair. He has gray eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is harsh and unforgiving.
History: He was raised in a island tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He ran away from his former home and has been making his living as a Ruler for the past few years.
Motivation: Human compassion; and balancing his hectic life and new ruler responsibilities is difficult
Flaws: Mundane, Antagonistic, Racist. Bonds: Nature, Job. Occupation: Ruler
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 56 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 6 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +3
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anthony Hale, Male Human [Permalink]
Personal [hide]
Description: A 5'11" southern man, he wears skinny pants and wears a brown and pastel robe with the hood down. His black hair is styled in orderly dreadlocks. His eyes are gray and catlike.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Anthony is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: His father raised him in a mountain cabin. Anthony was born on a far southern island where he grew up under the tutelage of his mother, an expert Detective. He has been saving his money to try and buy his brother's freedom.
Motivation: He is currently in port desperately looking for someone to get him out; and regain custody of his daughter
Flaws: Antagonistic. Bonds: Family, Nature, Immigrant, Slave. Occupation: Detective
Voice: Whispers
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 12 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 1000 sp. Golden yellow topaz (700 gp). Deep blue spinel (700 gp). Golden pearl (130 gp). Pink pearl (130 gp). 1 Minor magic item.
Henry Nash, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He has shaved his head bald. His gray unseeing eyes seem to look past you.
Personality: Overbrimming with self-confidence, Henry isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He served in the navy to pay for his family's outstanding loans. When Henry reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better world.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Disease, Impulsive. Bonds: Attractive, Military. Occupation: Actor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
Possessions: 26000 cp. Bloodstone (40 gp). Red garnet (120 gp). Amethyst (120 gp). Malachite (12 gp).
Dean Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and sports pastel clothing, slightly heavier than average wear. His white hair is cut jaggedly and amateurishly. This hazel eyed westerner is not easily forgotten.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He left for the west, certain he would find work there.
Motivation: Wants to work out more often.
Ideals: Athletic, Disciplined. Bonds: In love, Immigrant, Slave. Occupation: Locksmith
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
