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NPC Generator

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Advanced [show]


Gunter Dryden, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a long red beard with little hanging trinkets. His eyes are amber and catlike.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He also is a firm believer in the manly ideal.

History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.

Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality

Ideals: Artistic. Flaws: Impulsive, Insane. Bonds: Rich, Adventurer. Occupation: Shipwright

Voice: Uses lots of figures of speech

Attributes [hide]

Gunter Dryden, Male Human Paladin 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)5 (-3) 12 (+1)14 (+2)
Skills Nature -1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1300 sp. White pearl (60 gp). Rock crystal (40 gp). Jasper (40 gp).


Social Check DCs


Dean Sydney, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are brown and catlike.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with a lost civilization.

History: He was born in the east, but his parents moved at a very young age to the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Depressed. Bonds: Adventurer, Immigrant. Occupation: Engraver

Voice: Can't modulate volume

Attributes [hide]

Dean Sydney, Male Human Warlock 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)14 (+2) 13 (+1)15 (+2)
Skills Stealth +5
Senses Passive Perception 11
Languages Common, Celestial, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 100 gp. Alexandrite (900 gp). Rhodochrosite (8 gp). 1 Minor magic item.


Social Check DCs


Anselm Stafford, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown vest and prefers white and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has moderate length blonde hair. His ears are large.

Personality: He can speak with the recently deceased. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up scythe and armor he uses now. He struck the Shoemaker job and began his own company from there.

Motivation: To be a Fletcher again; and retire the richest man in the south

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Nature, Job. Occupation: Shoemaker

Voice: Uses lots of figures of speech

Attributes [hide]

Anselm Stafford, Male Human Wizard 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)10 (+0) 13 (+1)6 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp.


Social Check DCs


Odo Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His white hair is singed and shortened. His eyes are amber and catlike.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Odo was born the youngest of three triplets. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Family, Immigrant. Occupation: Fletcher

Voice: Speaks in third person

Attributes [hide]

Odo Kenley, Male Human Commoner 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)10 (+0) 8 (-1)6 (-2)
Skills Animal Handling +1, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 2800 sp. 3 Holy water.


Social Check DCs


Henry Marley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tattered old clothes. His black hair is lengthy and is close to two feet long. His violet eyes have a joyful gleam in them most of the time.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the west his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Henry and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants his loneliness to end

Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Mentor. Occupation: Ruler

Voice: Creaky witch voice

Attributes [hide]

Henry Marley, Male Human Monk 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 7 (-2)12 (+1) 9 (-1)11 (+0)
Skills Animal Handling +1, Performance +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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