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NPC Generator

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Lewis Upton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He has a large black mantle and cape that has been intricately interwoven into his blue robe. He is bald on top and has large auburn tufts of hair around his ears. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is witty, but his monotone delivery comes off as unnerving He is able to make almost anything out of random pieces of junk.

History: Lewis lived on a farm with his mother, near the main road leading to a nearby town. A few years later when the north was not economically sound they moved to his current location. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Bowyer and was forced into it by his family; and regain custody of his son

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Bowyer

Voice: Speaks with lips pursed

Attributes [hide]

Lewis Upton, Male Human Ranger 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)13 (+1) 14 (+2)18 (+4)
Skills Arcana +3, Athletics +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Adam Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown costume with the symbols of the four houses of cards on his torso. His long brown hair is drawn into a two foot long braid. His blue eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Ploughman for the past few years.

Motivation: To be a Locksmith again; and further expansion of business

Ideals: Gifted. Flaws: Hedonist. Bonds: Immigrant, Military, Job. Occupation: Ploughman

Voice: Smoker's lung

Attributes [hide]

Adam Birkenhead, Male Human Monk 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)7 (-2) 5 (-3)15 (+2)
Skills Nature +0, Perception -1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 32000 sp.


Social Check DCs


Adam Home, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his grey boots flare out at the collars. His hair is brown and curly. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Adam was raised in a hard working conservative environment. His first spouse was a Fisher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has worked as a Ruler like his mother before him.

Motivation: Someone believes him a fraud; and expand his business

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Family, Enemies. Occupation: Ruler

Voice: Whispers

Attributes [hide]

Adam Home, Male Human Wizard 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)12 (+1) 8 (-1)18 (+4)
Skills Nature +3, Perception +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1300 sp.


Social Check DCs


Shane Stanley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady brown eyes.

Personality: He is very quiet and rarely speaks above a whisper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of a Shepherd, who enjoyed hunting, Shane was taken on many hunting expeditions. He worked as a nervous Shipwright and found it very stressful. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of goblins; and many goblins want him driven away

Flaws: Ugly, Shy. Bonds: Rich, Nature, Job, Enemies. Occupation: Shipwright

Voice: Spanish accent

Attributes [hide]

Shane Stanley, Male Human Warlock 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)8 (-1) 4 (-3)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 7
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Star ruby (400 gp). Jade (120 gp). Rhodochrosite (14 gp). Moonstone (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Rodney, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears suspenders and grey workpants. His shirt is blue, and he wears a heavy grey leather apron most of the time. With a patchy chestnut beard and wild chestnut hair. He has blue eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with a lost civilization.

History: He got into the Armorer business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Ideals: Persistence. Bonds: Adventurer, Job, Family. Occupation: Armorer

Voice: Old Prospector

Attributes [hide]

Patrick Rodney, Male Human Wizard 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 14
Hit Points 6 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 7 (-2)13 (+1) 8 (-1)15 (+2)
Skills Animal Handling +2, Sleight of Hand +7
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +7 / 2d6+4, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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