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NPC Generator

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Advanced [show]


Don Deighton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, blue, dusty cloak. He keeps his blonde hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Glassblower business at a young age. From there he went from mercenary job to mercenary job. He has achieved small success as a Glassblower.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Attractive, Job, Adventurer. Occupation: Glassblower

Voice: Voice breaks

Attributes [hide]

Don Deighton, Male Human Bard 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)10 (+0) 14 (+2)10 (+0)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 20 pp.


Social Check DCs


Alex Milton, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is well dressed, constantly wearing a red suit, yellow shirt, and blue tie. His whole body is exceptionally muscular. His golden hair is cut short. He has a tattooed face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with a lost civilization.

History: He was born several months after his father was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Justice, Entrepeneur. Bonds: Immigrant, Adventurer, Military. Occupation: Glassblower

Voice: growls and snarls, animalistic

Attributes [hide]

Alex Milton, Male Human Monk 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. Star rose quartz (70 gp). 1 Half-Plate. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Buckler.


Social Check DCs


Peter Warwick, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in a small village he learned the ways of the warrior from his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Addict, Antagonistic, Impulsive. Occupation: Stableman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Peter Warwick, Male Human Monk 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 17 (+3)13 (+1)
Skills History +4, Nature +4
Senses Passive Perception 13
Languages Common, Terran, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 29000 cp. Emerald (800 gp). 1 Minor magic item.


Social Check DCs


Jocelyn Beckwith, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a well pressed and immaculate suit (or dress). He keeps his long red hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is skeptical of what others tell him and is slow to trust.

History: He was born to loving parents in a slum to the west. Brilliant and gifted he never wanted to apply himself. He left for the west, certain he would find work there.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Poor. Occupation: Mortician

Voice: Old Prospector

Attributes [hide]

Jocelyn Beckwith, Male Human Adept 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)17 (+3) 9 (-1)10 (+0)
Skills Survival +1
Senses Passive Perception 9
Languages Common, Terran, Goblin, Orc
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Brass mug with jade inlays (600 gp). 1 Minor magic item.


Social Check DCs


Adelard Graham, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He sports black clothing, slightly heavier than average wear. He wears his black hair up. His gray eyes peer out from beneath his deerstalker black hat.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses divination through singing.

History: He was born several months after his father was called into army service. He was an apprentice working in his father's forge. He has achieved small success as a Jeweler.

Motivation: Sabotage a competitor; and balancing his hectic life and new jeweler responsibilities is difficult

Ideals: Persistence, Gifted. Bonds: Attractive, Military, Job. Occupation: Jeweler

Voice: Mousy voice

Attributes [hide]

Adelard Graham, Male Human Rogue 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)11 (+0) 9 (-1)15 (+2)
Skills Medicine +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 90 pp.


Social Check DCs

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