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NPC Generator

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Advanced [show]


Raymond Melancon, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man sports brown clothing, slightly heavier than average wear. He has white hair. His eyes are likewise green. His teeth are white and perfect.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Raymond was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To prove his worth to the world.

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Spice Merchant

Voice: Thin and wheezing

Attributes [hide]

Raymond Melancon, Male Human Paladin 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)6 (-2) 17 (+3)10 (+0)
Skills Animal Handling +6, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 4000 sp. Deep green spinel (80 gp). Violet garnet (600 gp). White opal (1000 gp). Golden pearl (80 gp).


Social Check DCs


Robert Lindsey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He is dressed in earthy colors with a brown and white handkerchief worn on his left side, and his gloved hand is found clutching a nunchaku. His red hair is cut short. His brown eyes have a joyful gleam in them most of the time.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Sold as a small child to a necromancer, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Doesn't want to be a Armorer and was forced into it by his family; and an old rival family wants him found

Ideals: Entrepeneur. Flaws: Emotional, Antagonistic. Bonds: Mentor, Family. Occupation: Armorer

Voice: Sensual and smooth

Attributes [hide]

Robert Lindsey, Male Human Warrior 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)5 (-3) 16 (+3)9 (-1)
Skills Investigation -1, Nature -1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Wymar Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear black tank tops with brown pants. His chestnut hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He can speak with the recently deceased. Energy wise he seems alert and responsive.

History: Wymar was raised in a hard working conservative environment. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and he desires power and/or immortality

Ideals: Gifted, Professionalism. Bonds: Attractive, Job, Adventurer. Occupation: Fletcher

Voice: Relaxed voice

Attributes [hide]

Wymar Lindsay, Male Human Paladin 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills Athletics +7, Stealth +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +7 / 2d4+4, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp.


Social Check DCs


Gerard Cotton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a white costume with the symbols of death on his torso. His blonde hair is cut short. He wears a mask on his face.

Personality: His tongue was cut out and he uses sign language. He does not believe in violence as a means to an end. He is a dedicated Herbalist but believes his peers are too gung-ho.

History: Gerard was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.

Motivation: He has a rivalry with the Church that dominates his actions; and expand his business

Ideals: Pacifist, Fighting. Flaws: Disease. Bonds: Job, Religious. Occupation: Herbalist

Voice: Booming voice

Attributes [hide]

Gerard Cotton, Male Human Sorcerer 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)15 (+2) 14 (+2)16 (+3)
Skills Arcana +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 3100 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). 1 Average lock. 1 Superior lock.


Social Check DCs


Don Yardley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He typically wears tan cloth garments or leather armor. His brown hair is matted, messy, and big. His green eyes peer out from beneath his Stetson tan hat.

Personality: Don hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the east. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others.

Ideals: Artistic. Flaws: Ugly, Fearful, PTSD. Bonds: Immigrant. Occupation: Miner

Voice: Soft and melodious

Attributes [hide]

Don Yardley, Male Human Cleric 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)15 (+2) 9 (-1)12 (+1)
Skills Religion +5, Stealth +4
Senses Passive Perception 9
Languages Common, Orc, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. Malachite (13 gp). Azurite (13 gp).


Social Check DCs

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