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Advanced [show]


Lance Hornsby, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His druidic abilities were realized during a raid on his village. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants to meet his childhood hero; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted, Persistence. Bonds: Military, Slave, Adventurer. Occupation: Fisher

Voice: Italian accent

Attributes [hide]

Lance Hornsby, Male Human Wizard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)15 (+2) 17 (+3)14 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 13
Languages Common, Giant, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp.


Social Check DCs


Trym Merton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a perfectly clean shirt and pair of pants. He has wavy white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He loves telling others what to do and how they should feel about things. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Weaver, his mother struggled to pay the bills. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends

Ideals: Athletic, Opinionated. Bonds: Attractive, Poor, Adventurer, Slave. Occupation: Soapmaker

Voice: Loud with bravado

Attributes [hide]

Trym Merton, Male Human Paladin 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)14 (+2) 12 (+1)10 (+0)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 30 pp. 1 Masterwork Common Melee.


Social Check DCs


Patrick Rodney, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them, and sports empty pouches on his belt. His silver hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A true patriot, Patrick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Patrick was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. He struck the Miner job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Impeccable. Flaws: Depressed. Bonds: Attractive, Military, Job. Occupation: Miner

Voice: Whispers

Attributes [hide]

Patrick Rodney, Male Human Monk 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)12 (+1) 11 (+0)16 (+3)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: Gold and topaz bottle stopper cork (800 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp).


Social Check DCs


Wymar Tindall, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear ponchos typically of a light black in addition to tight pants. He wears his hair in dreadlocks. His brown unseeing eyes seem to look past you.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Wymar took refuge in the large cave and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things

Ideals: Disciplined, Fighting. Flaws: Disease. Bonds: Attractive, Nature, Poor. Occupation: Engraver

Voice: Low range voice

Attributes [hide]

Wymar Tindall, Male Human Rogue 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)9 (-1) 16 (+3)8 (-1)
Skills History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 400 gp. Brown-green garnet (130 gp). Star rose quartz (40 gp).


Social Check DCs


Dean Home, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dark leathers with embroidery. His auburn hair is braided into rings. His eyes are hazel and catlike.

Personality: Abrasive and pushy, he has a hard time making friends. He is afraid of women and trembles around them

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Rich, Slave. Occupation: Sailor

Voice: Irish accent

Attributes [hide]

Dean Home, Male Human Wizard 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)9 (-1) 13 (+1)15 (+2)
Skills Investigation +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Silver comb with moonstones (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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