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NPC Generator

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Advanced [show]


John Mori, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and dresses well, wearing blue shirts, loose pants, and blazers most of the time. His hair, while still mostly auburn, has prominent grey streaks. His brown eyes dart from person to person.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Impulsive, Disease, Insane. Bonds: Attractive. Occupation: Seamstress

Voice: Scandinavian accent

Attributes [hide]

John Mori, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)11 (+0) 16 (+3)8 (-1)
Skills Athletics +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5

Possessions: 25000 cp. 1 Minor magic item.


Social Check DCs


Everard Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey coat over a brown low-cut shirt, and a top hat upon his head. He wears his black hair down. His eyes are green and catlike.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Animals are drawn to him, and he is able to talk to them.

History: The child of a Barkeep, who enjoyed hunting, Everard was taken on many hunting expeditions. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Military, Job. Occupation: Actor

Voice: Low and grunting

Attributes [hide]

Everard Eastaughffe, Male Human Warlock 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)6 (-2) 10 (+0)13 (+1)
Skills Athletics +4, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Alexandrite (500 gp). Banded agate (5 gp). Star rose quartz (80 gp). Black pearl (500 gp). 1 Minor magic item.


Social Check DCs


Theobald Alston, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Beneath his clothing is a huge mess of scar tissue. His silver hair is lengthy. He has a dull look in his brown eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with finding treasure.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: A need for knowledge about a nearby landmark; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Bonds: Rich, Slave, Adventurer, Military. Occupation: Roofer

Voice: Timid voice

Attributes [hide]

Theobald Alston, Male Human Rogue 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Lance Harley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a robe, a symbol of the four houses of cards around his neck, and a falchion on his belt. He wears a small hat to cover his moderate length chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Masseuse business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Insomniac, Forgetful. Bonds: Job. Occupation: Masseuse

Voice: Speaks fast with a slight lisp

Attributes [hide]

Lance Harley, Male Human Rogue 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 17 (+3)12 (+1) 11 (+0)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Southey, Male Human [Permalink]

Personal [hide]

Description: He wears a violet broad hat and violet clothes. He has a slight overbite and is overall scrawny. He wears a broad hat to cover his moderate length chestnut hair. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gifted from a young age, William studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He struck the Brewer job and began his own company from there.

Motivation: To share knowledge with the world; and to be a soapmaker again

Ideals: Philantrophist, Gifted, Logical. Flaws: Ugly, Shy. Bonds: Job. Occupation: Brewer

Voice: Voice breaks

Attributes [hide]

William Southey, Male Human Sorcerer 9
Medium (5'9") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 46 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)15 (+2) 17 (+3)14 (+2)
Skills Intimidation +5, Medicine +6
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666640

Possessions: 160 pp. Amethyst (110 gp). Sardonyx (30 gp). Black pearl (1400 gp). Sardonyx (30 gp). Moss agate (6 gp). Rhodochrosite (6 gp). Red-brown spinel (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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