Trey Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with wide-brimmed hat. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a rose on it. He keeps his chestnut hair in a flapper bob. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Animals are drawn to him, and he is able to talk to them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with lycanthropy at a very young age, Trey has worked very hard to control his curse. He's since become an addict/alcoholic.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted. Flaws: Ugly, Disease, Addict. Bonds: Adventurer. Occupation: Animal Trainer
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Guy Blackwood, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. His blonde hair is matted, messy, and big. He has violet eyes and a brown hat with a blue feather.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Guy lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Body Guard, but he got bored and became a Mortician. He has set out to sabotage the competition.
Motivation: Further expansion of business; and his spouse's relatives view him with great suspicion
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Family, Job. Occupation: Mortician
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 14 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 8 (-1) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 sp. Rose (50 gp). Malachite (12 gp).
Gerald Bentham, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a fancy grey suit. He has shaved his head bald. He has green eyes and a grey hat with a brown feather.
Personality: Calm and collected, he is a well trained Architect. He is lazy, self-centered, vain, and jealous.
History: Gerald hails from a village terrorized by dire rats. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is unsatisfied with his job; and to protect his home
Flaws: Selfish. Bonds: Attractive, Job, Enemies, Rich, Guardian. Occupation: Architect
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 67 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 16 (+3) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilbert Chatham, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a faded coat and loose pants complete with wide-brimmed hat. His hair is auburn and curly. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.
History: When he was but 5 years old his parents immigrated from the south. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Athletic, Philantrophist, Persistence. Flaws: Ugly. Bonds: Immigrant. Occupation: Knight
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 17 (+3) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan, Giant, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 50 pp.
Randal Prescott, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he tends to wear a large brown jacket. His blonde hair is greasy and uncared for. He has several tiny aquamarine earrings on each ear.
Personality: He is very quiet and rarely speaks above a whisper. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He struck it rich when he found rare goods in large quantities. He has never given up on his writing dream.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Artistic. Flaws: Ugly, Shy, Antagonistic, Mundane. Bonds: Rich. Occupation: Mortician
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 6 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 3 Holy water.
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