Anselm Kelsey, Male Human [Permalink]
Personal [hide]
Description: He wears bulky grey painted plate armor. He is portly but not overly obese. His hair is silver, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is calm most of the time but flees social interaction. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His parents moved while he was still in utero so he is the first generation to be born here. He dropped out of school before completing his studies. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He doesn't get along with people that don't share his tastes; and to share knowledge with the world
Ideals: Impeccable, Logical. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Sage
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Everard Preston, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a black armored body suit, with a simple brown line shooting up and back down. His hair is golden and curly. He has several tiny amber earrings on each ear.
Personality: He likes to make people angry or surprised. He enjoys reading and quiet.
History: He was born in the south. Everard was born on a far southern desert where he grew up under the tutelage of his mother, an expert Cook. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he is greedy
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Cook
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 300 gp. Brass mug with jade inlays (100 gp). Gold and topaz bottle stopper cork (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Odo Hayhurst, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a faded coat and loose pants complete with top hat. He wears a top hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is almost excessively polite to everyone, even when angry. He is an amazing painter.
History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Locksmith job and began his own company from there.
Motivation: Nothing but the best is good enough for him; and sabotage a competitor
Ideals: Gifted, Impeccable. Flaws: Shy. Bonds: Nature, Job. Occupation: Locksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Gunter Westcott, Male Human [Permalink]
Personal [hide]
Description: 6'3" and muscular, this northern man tends to wear a white poncho over his likewise colored trousers and shirt. His brown hair is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A powerful necromancer made him what he is. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Athletic, Joker. Flaws: Greedy. Bonds: Mentor, Adventurer. Occupation: Fletcher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 41 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 5 (-3) | 12 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 5000 sp.
Gomory Westbrook, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man typically wears a sleeveless long coat of deep yellow leather and dull tan iron scale mail. His auburn hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A powerful necromancer made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has worked as a Detective like his mother before him.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Extrovert, Entrepeneur. Bonds: Attractive, Job, Mentor. Occupation: Detective
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 12 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Sylvan, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 5000 sp.
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