Trey Braxton, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow collared shirt and black pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He carries a battered shield and tarnished morningstar as well. His black hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A powerful brothel owner made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Shy, Antagonistic. Bonds: Mentor. Occupation: Sailor
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 100 gp. Iolite (60 gp). Lapis lazuli (4 gp). Aquamarine (400 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Chain shirt.
Anselm Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his hammer always slung over his shoulder. He is physically well-built. His chestnut hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Always inclined to offer people food he seems plenty friendly. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born the only child of a wealthy merchant. A gifted student he started as a Tanner, but he got bored and became a Miner. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has a crush on the local Tanner; and to be a tanner again
Ideals: Philantrophist, Entrepeneur. Flaws: Impulsive. Bonds: Job, Has a crush. Occupation: Miner
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 17 (+3) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 200 gp.
Lance Langdon, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. With bright brown hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He does not trust anyone and sleeps with one eye open.
History: He was born in the north, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and wants to work out more often
Ideals: Athletic, Justice. Flaws: Insomniac. Bonds: Rich, Immigrant, Family. Occupation: Priest
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Raymond Shipley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears an entirely tan suit with grey socks and a vest with buckled shoes. He wears his white hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also is a firm believer in the manly ideal.
History: Born in the west to a Baker, Raymond learned a great deal about his mother's area of expertise. His parents enrolled him in a Commoner school at a young age so that he could practice his druidic talents. He has drifted from career to career and currently works as a Baker.
Motivation: To reunite with his absent mother; and to be a guard again
Ideals: Gifted. Flaws: Impulsive. Bonds: Guardian, Job, Family. Occupation: Baker
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 35 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 1000 gp.
Everard Lindsay, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing a perfectly clean shirt and pair of pants, and a wedding ring on his left hand. With a patchy brown beard and wild brown hair. He has a tattooed face.
Personality: Everard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He would rather hide behind his crafts than deal with other people.
History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Attractive, In love, Poor. Occupation: Knight
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 77 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Aquan
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1700 gp. Hematite (8 gp). Golden yellow topaz (700 gp). Chrysoprase (70 gp). Rock crystal (70 gp). Freshwater pearl (8 gp). Deep blue spinel (700 gp). Red garnet (150 gp).
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