William Brownrigg, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a violet coat. He wears his blonde hair up. He has violet eyes.
Personality: He is very quiet and rarely speaks above a whisper. He uses divination through singing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. William took refuge in the large cave and found the beat up longbow and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Rich, Nature. Occupation: Farmer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 2d8-4, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 1000 gp. Silver comb with moonstones (900 gp). Gold dragon comb with red garnet eye (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp).
Aldous Easton, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a slight overbite and is overall scrawny. His golden hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He enjoys reading and quiet.
History: He was born on a small isolated farm. He was taken as a slave by a traveling circus and forced to perform He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and he is currently in port desperately looking for someone to get him out
Ideals: Logical. Flaws: Disease. Bonds: Attractive, Nature, Slave. Occupation: Map Maker
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 44 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +3
Possessions: 200 gp.
Justin Wheatley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is dressed in earthy colors with a brown and grey handkerchief worn on his left side. He has dyed his greying white hair a little too much giving a sharp white color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter
Flaws: Antagonistic, Ugly. Bonds: Poor, Enemies, Adventurer, Family. Occupation: Dilettante
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 58 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thomas Ryley, Male Human [Permalink]
Personal [hide]
Description: He wears baggy tan pantaloons and a blue scarf. His hair is short and golden. His eyes are blue and beady.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: The child of a Bricklayer, who enjoyed hunting, Thomas was taken on many hunting expeditions. In his 17th year, his parents were killed by a gnolls raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Thomas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: Wants to open a new tavern; and someone believes him a fraud
Ideals: Justice. Flaws: Ugly. Bonds: Job, Nature, Enemies. Occupation: Healer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 8 (-1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 pp. Silver comb with moonstones (700 gp). Embroidered and bejeweled glove (1000 gp). Fire opal pendant on a fine gold chain (800 gp). Black velvet mask with numerous citrines (150 gp). 1 Minor magic item. 1 Minor magic item.
Don Presley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, green, dusty cloak. His hair is golden and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Calm and collected, he is a well trained Miner. He is a font of random trivia from the lore and stories he has discovered
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.
Motivation: To share knowledge with the world; and he uses money and sex appeal to get what he needs
Ideals: Athletic, Logical. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Miner
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Sylvan, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Solid gold idol (500 gp). Brass mug with jade inlays (200 gp).
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