Alex Wentworth, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. His auburn hair is matted, messy, and big. He has a tattooed face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Alex grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and he wants to get laid
Flaws: Ugly, Antagonistic, Insane. Bonds: Has a crush, Adventurer. Occupation: Locksmith
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Abyssal, Elven, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp.
Gomory Beckwith, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'11" and is wearing colorful clothing, dressed as a Actor. His right leg appears badly burned and disfigured. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He likes to make people angry or surprised. He is skeptical of what others tell him and is slow to trust.
History: Gomory was born in the east. At a young age he loved to build and create. Through the years after Gomory was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gomory's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.
Motivation: An old rival family wants him found; and marry his sister to traveling adventurers
Ideals: Persistence, Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Family. Occupation: Actor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 100 gp.
Kody Axton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is dressed in an above average manner. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are green and catlike.
Personality: A skeptical and narcissistic man, Kody's first love is himself. His second love is also himself. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Impeccable, Fighting. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Laborer
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 34 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Gilbert Landon, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is portly but not overly obese. His hair is blonde and curly. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Eccentric and domineering, Gilbert will drive conversation. He pushes his goals aggressively. He is also a coward if confronted.
History: Gilbert lived on a farm with his father, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.
Motivation: He is wracked by social anxiety; and his relatives are trying to arrange a marriage
Ideals: Extrovert. Flaws: Fearful. Bonds: Rich, Family, Nature. Occupation: Architect
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 400 gp.
Charles Holton, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man is wearing a perfectly clean shirt and pair of pants. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is an amazing painter.
History: He was born into a rich family. From there he went from mercenary job to mercenary job. He was granted divine powers by his dying brother.
Motivation: He's looking for his big break; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer, Religious. Occupation: Performer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +6
Possessions: 17000 sp. 4 Tanglefoot bags. 1 Antitoxin. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!