Drogo Melancon, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He dresses like a well dressed Herbalist does. He has a hunchback. He wears his black hair up in a very large beehive style do. He has gleaming, smiling gray eyes.
Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He has a minor phobia of water and hates getting wet.
History: Sold as a small child to a wizard, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his brother before him, after school he went straight into learning to become a Herbalist. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Job, Mentor. Occupation: Herbalist
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 38 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 7 (-2) | 11 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +3
Possessions: 700 gp. Aquamarine (1600 gp). Freshwater pearl (12 gp). Rhodochrosite (12 gp). Black opal (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alexandre Wentworth, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, marred by teas. He wears his chestnut hair up. His thin eyebrows rest above his beady violet eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with a lost civilization.
History: Born to a poor family in the city he treasured whatever gifts he got. Alexandre was born on a far northern desert where he grew up under the tutelage of his father, an expert Scribe. He left for the north, certain he would find work there.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant. Occupation: Scribe
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 4 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 7 (-2) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Auran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hubert Livingstone, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is dressed in earthy colors with a white and tan handkerchief worn on his right side. He wears his black hair down. His hazel eyes are passionate and lively.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 10th year, his parents were killed by a gnolls raid, leaving Hubert alone in the world. After a stint in an orphanage, he was adopted. He is searching for what he claims is his rightful reward.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Flaws: Greedy. Bonds: Poor, Enemies, Military, Adventurer. Occupation: Knight
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Alexandre Northcott, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady green eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Alexandre is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. He tends to his Actor job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and find a way to reverse the transformation of his sister
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Job, Family. Occupation: Actor
Voice: Timid voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 27 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 5000 sp. Azurite (12 gp). Bloodstone (70 gp). 1 Minor magic item. 1 Minor magic item.
Everard Colton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a long, red cloak. He has a very tight haircut. His green unseeing eyes seem to look past you.
Personality: He can speak with the recently deceased. He uses divination through singing.
History: Everard lived on a farm with his father, near the main road leading to a nearby town. His parents enrolled him in a Wizard school at a young age so that he could practice his divine talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his absent father; and he has a crush on the local hunter
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Family, Adventurer, Has a crush. Occupation: Roofer
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 13 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 19 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: 500 gp. Brass mug with jade inlays (600 gp). Silver ewer (80 gp). Old masterpiece painting (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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