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NPC Generator

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Aldous Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a moderate pudge and is not very fit. His silver hair is greasy and uncared for. He has a dull look in his green eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a white middle class family as the only child. He moved from fad to fad and when he turned 15 he discovered writing. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to find somewhere to settle down

Ideals: Joker, Artistic. Flaws: Ugly, Mundane. Bonds: Poor, Military. Occupation: Animal Trainer

Voice: Sounds elderly

Attributes [hide]

Aldous Bradford, Male Human Druid 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 12 (+1)10 (+0)
Skills Investigation +4, Performance +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 1000 sp.


Social Check DCs


Roland Blyth, Male Human [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head. He is muscular with a powerful set of arms. He has a very tight haircut. His amber eyes dart from person to person.

Personality: Eccentric and domineering, Roland will drive conversation. Further he is a bit of a stoner and is frequently out of it.

History: He was born in the south, but his parents moved at a very young age to the north. From there he went from mercenary job to mercenary job. He's since become an addict/alcoholic.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Extrovert. Flaws: Addict. Bonds: Immigrant, Adventurer, Religious. Occupation: Brewer

Voice: Scandinavian accent

Attributes [hide]

Roland Blyth, Male Human Monk 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Dustin Anderton, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his black robe. He has no hair. He has a tattooed face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to fit into much smaller and tighter spaces than normal.

History: He was born blind and as such lacked many opportunities for work. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their son. He worked as a Dilettante, and he later adopted a second son.

Motivation: Money/treasure; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Family, Rich. Occupation: Dilettante

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dustin Anderton, Male Human Expert 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)16 (+3) 10 (+0)11 (+0)
Skills Animal Handling +2, Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Wymar Enfield, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has wavy red hair. He is baby faced.

Personality: Eccentric and domineering, Wymar will drive conversation. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of southern immigrants he idolized his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Retire the richest man in the south; and he's in love

Ideals: Extrovert, Entrepeneur. Flaws: Secretive. Bonds: Attractive, Immigrant. Occupation: Miner

Voice: German accent

Attributes [hide]

Wymar Enfield, Male Human Paladin 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)6 (-2) 13 (+1)9 (-1)
Skills Acrobatics +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 42000 sp.


Social Check DCs


Gerald Gresham, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. His chestnut hair is heavily combed to the right. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He snorts whenever he laughs or is feeling confident. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.

History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and wants to work out more often

Ideals: Justice, Athletic. Bonds: Nature, Adventurer. Occupation: Barrister

Voice: Excited and jittery

Attributes [hide]

Gerald Gresham, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)14 (+2) 16 (+3)12 (+1)
Skills Animal Handling +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1500 sp.


Social Check DCs

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