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NPC Generator

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Advanced [show]


Alexandre Rutland, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dull tan sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His blonde hair is knotted and matted. His thin eyebrows rest above his beady hazel eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born at the edge of vast mountains. Cursed with a spirit at a very young age, Alexandre has worked very hard to control his curse. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Flaws: Ugly, Antagonistic, Fearful, Disease. Bonds: Nature. Occupation: Dilettante

Voice: growls and snarls, animalistic

Attributes [hide]

Alexandre Rutland, Male Human Barbarian 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 54 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)12 (+1) 17 (+3)13 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 700 gp. Amethyst (100 gp). Deep green spinel (100 gp).


Social Check DCs


Trym Webley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. His hair is auburn and curly. His face is covered beneath a completely black helmet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break.

Ideals: Joker, Justice. Bonds: Attractive, Immigrant, Adventurer. Occupation: Spy

Voice: High pitched and raspy

Attributes [hide]

Trym Webley, Male Human Barbarian 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 53 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills Animal Handling +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 1000 gp. Jasper (60 gp). Aquamarine (200 gp). Zircon (60 gp). 1 Minor magic item.


Social Check DCs


Norman Heiser, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tight fitting green shirt and pants. He wears a wide-brimmed hat to hide his balding. His thin eyebrows rest above his beady violet eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy, self-centered, vain, and jealous.

History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Painter, but he was a colossal failure. He has achieved small success as a Weaver.

Motivation: To be a Painter again; and wants to open a new tavern

Flaws: Ugly, Selfish, Disease. Bonds: Job, Poor. Occupation: Weaver

Voice: Raspy

Attributes [hide]

Norman Heiser, Male Human Bard 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)11 (+0) 9 (-1)11 (+0)
Skills Deception +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 200 gp. A roughly beaten golden orb (150 gp). Gold dragon comb with red garnet eye (700 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Roger Gresham, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and wears a white vest and prefers green and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a broad hat to cover his moderate length black hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roger is combative with any and all who dare try his patience in the slightest.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roger took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Religious, Nature. Occupation: Sailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Roger Gresham, Male Human Rogue 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Alex Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. His auburn hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Alex studied abroad. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc

Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Assassin

Voice: Jittery and nervous

Attributes [hide]

Alex Birkenhead, Male Human Aristocrat 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Aquan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 6000 sp.


Social Check DCs

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