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Advanced [show]


Kyle Clapham, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a green top hat and green clothes. He has blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He misses his home and complains about the freezing weather, even in summer.

History: Kyle was born the youngest of three triplets. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. By chance he met his brother recently and the two have been together since.

Motivation: To get a good night's sleep; and doesn't want to be a unemployed and was forced into it by his family

Flaws: Insomniac, Ugly. Bonds: Poor, Immigrant, Family, Adventurer. Occupation: Unemployed

Voice: Rolls R's

Attributes [hide]

Kyle Clapham, Male Human Commoner 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)16 (+3) 16 (+3)10 (+0)
Skills Stealth +4, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 60 pp. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Anselm Ainsley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He is wearing colorful clothing, dressed as a Herbalist, and his gloved hand is found clutching a glaive. He has wavy chestnut hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A deep hatred of dire rats; and revenge

Ideals: Entrepeneur. Flaws: Addict, Shy. Bonds: Military, Adventurer, Enemies. Occupation: Herbalist

Voice: Spits and sputters

Attributes [hide]

Anselm Ainsley, Male Human Aristocrat 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)12 (+1) 11 (+0)7 (-2)
Skills Animal Handling +3, Performance +1
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. Blue quartz (13 gp). Fiery yellow corundum (1500 gp). Rock crystal (60 gp).


Social Check DCs


Raymond Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long auburn beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.

History: Born to a Unemployed, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new bowyer responsibilities is difficult

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Raymond Fidget, Male Human Rogue 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 34 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 16 (+3)12 (+1) 17 (+3)10 (+0)
Skills Athletics +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Shane Dayton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tan collared shirt and blue pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He keeps his red hair in a pixie cut. His eyes are amber and beady.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is lazy and tries to find solutions quickly.

History: He got into the Animal Trainer business at a young age. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has achieved small success as a Animal Trainer.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Gifted. Flaws: Ugly, Antagonistic, Lazy. Bonds: Job. Occupation: Animal Trainer

Voice: Speaks with squeezed throat

Attributes [hide]

Shane Dayton, Male Human Commoner 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)9 (-1) 17 (+3)11 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. Alexandrite (1100 gp). Jet (90 gp). Aquamarine (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Thackeray, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He prefers to wear flannel, and his gloved hand is found clutching a greataxe. He has a very tight haircut. He wears a mask on his face.

Personality: He has always had a great fascination with Human culture. He does not trust anyone and sleeps with one eye open.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 10 years later his spouse died after the birth of his son. Heartbroken, Gerard never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Flaws: Racist, Insomniac. Bonds: Poor, In love, Adventurer. Occupation: Courier

Voice: Scottish accent

Attributes [hide]

Gerard Thackeray, Male Human Cleric 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)10 (+0) 13 (+1)14 (+2)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 700 gp. Sard (50 gp). Malachite (8 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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