Solomon Marlowe, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. His auburn hair is heavily combed to the right. His eyes are green and catlike.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He takes great joy in being the best Stylist in town.
History: Solomon was born in the north. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He has worked as a Stylist like his father before him.
Motivation: Wants a kiss; and wants to open a new tavern
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Job, Has a crush. Occupation: Stylist
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Rolf Blyth, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his brown hair up. His face is covered beneath a completely black helmet.
Personality: He is witty, but his monotone delivery comes off as unnerving More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He got into the Tailor business at a young age. A gifted student he started as a Ruler, but he got bored and became a Tailor. In the meantime he has taken over work as a Tailor and occasionally as a mercenary.
Motivation: To reunite with his old friends; and he is terrified, and will act out of fear
Ideals: Joker. Flaws: Fearful. Bonds: Slave, Job, Adventurer. Occupation: Tailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 70 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 11000 sp. Jasper (80 gp). Lapis lazuli (9 gp). Emerald (1600 gp). Rhodochrosite (9 gp). 1 Minor magic item. 1 Minor magic item.
Theobald Hamilton, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and sports tan clothing, slightly heavier than average wear. His skin is also unnaturally pale. He wears his auburn hair down. His amber eyes are passionate and lively.
Personality: He can speak with the recently deceased. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born to a pair of adventurers, Theobald grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wants to have a good time and be beloved.
Ideals: Gifted, Optimist. Flaws: Ugly. Bonds: In love, Adventurer. Occupation: Assassin
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 47 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilbert Hastings, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is bald on top and has large silver tufts of hair around his ears. His eyes are violet and beady.
Personality: He is extraordinarily eccentric. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Paladin school at a young age so that he could practice his druidic talents. He is untrained/undisciplined, which makes him dangerous.
Motivation: Money/treasure; and retire the richest man in the north
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Spice Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp.
Bertram Kendal, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He prefers to wear red clothing when he does not wear armor. He has a hunchback. He wears a small hat to cover his moderate length white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is happy with his job as a Shoemaker. He turns his eye from what people do, preferring to live and let live. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult.
Ideals: Opinionated, Fighting. Flaws: Ugly, Insomniac. Bonds: Job, Family. Occupation: Shoemaker
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Aquamarine (300 gp).
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