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Advanced [show]


Diggory Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of hammers on his belt, each one with a sapphire on the hilt. His golden hair is matted, messy, and big. His eyes are brown and catlike.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious. Occupation: Servant

Voice: Eastern European accent

Attributes [hide]

Diggory Tindall, Male Human Druid 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 13 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 5 (-3)15 (+2) 17 (+3)14 (+2)
Skills Deception +5, Religion +5
Senses Passive Perception 13
Languages Common, Undercommon, Elven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: Silver comb with moonstones (200 gp). Fire opal pendant on a fine gold chain (400 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Blyth, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. His white hair is heavily combed to the left. He has hazel eyes.

Personality: Heward wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Some 8 years later his spouse died after the birth of his son. Heartbroken, Heward never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Disciplined, Justice, Gifted. Bonds: In love, Adventurer. Occupation: Bowyer

Voice: Hard of hearing, loud

Attributes [hide]

Heward Blyth, Male Human Cleric 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)7 (-2) 14 (+2)15 (+2)
Skills Arcana +0, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Jasper (20 gp).


Social Check DCs


Heward Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, and he perpetually has his bow ready. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Heward lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Justice. Flaws: Shy. Bonds: Attractive, Family. Occupation: Ruler

Voice: Cold and demanding tone

Attributes [hide]

Heward Anderton, Male Human Ranger 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)16 (+3) 13 (+1)15 (+2)
Skills Investigation +6, Religion +6
Senses Passive Perception 11
Languages Common, Ignan, Celestial, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Moss agate (4 gp). Hematite (4 gp). Red spinel (160 gp).


Social Check DCs


Cory Cason, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is constantly adorned with expensive silk clothing, often dyed in bright pastel and yellow, and wears rings and necklaces with large, colorful gems. He has wavy black hair. His eyes are hazel and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Guard soon after.

Motivation: He loathes his own lifestyle; and he has money and likes to spend it

Ideals: Philantrophist, Fighting. Flaws: Antagonistic, Depressed. Bonds: Rich, Job. Occupation: Guard

Voice: Aggressive tone

Attributes [hide]

Cory Cason, Male Human Adept 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills History +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Sylvan, Orc
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 8000 sp. Fiery yellow corundum (1500 gp). Amber (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Reid, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep red leather and dull black iron scale mail. His long blonde hair is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was taken from his home at a very young age. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Flaws: Antagonistic. Bonds: Attractive, Slave, Has a crush, Enemies. Occupation: Blacksmith

Voice: French accent

Attributes [hide]

Aldous Reid, Male Human Expert 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp. 2 Holy water.


Social Check DCs

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